While learning Rive, I decided to revisit some mockups I’d created for a fictional snowboard competition broadcast and actually build the thing. I learned a ton in the process.
The final product is fully interactive, mixes low and high-framerate animations, and is completely dynamic. It allows data-driven content to influence the shape of the design elements. For example, instead of creating 20 different lower-third animations to accommodate varying name lengths, this responsive system offers a one-and-done solution that automatically scales based on whatever value it’s given.