This is an upgraded version of my Rive-only slicing game, now with deeper gameplay systems, better performance, and a lot more chaos. Turn on your speakers for a gory experience 🩸
- Swipe direction now drives cut angle and collision logic
My first submission to the challenge: the Pathways Map 🗺️
This piece started as a prototype in Rive and ended up becoming one of the main navigation screens of the World Reborn game.
Using layouts and scroll properties I was able to create an interactive map that can also...