Two hero concepts. One kids finance app. Exploring how to make financial tools feel fun and approachable for kids, while keeping parents in control.
which you would prefer, A OR B
A hero section is more than just the first thing users see. It’s where a product introduces itself, communicates its value, and sets the direction for the experience.
Here, I explored two approaches: Option A puts the product and visual asset at the forefront, creating a more...
Every screen, every interaction, every micro-decision serves the user first. This one was about stripping complexity down to something that feels effortless (the kind of "simple" that takes the most iterations to get right).