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Best Portuguese-speaking freelance Game Developers to hire in 2025

Looking to hire Portuguese-speaking Game Developers for your next project? Browse the world’s best freelance Game Developers on Contra.

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Logo for Wix StudioLogo for RiveLogo for WebstudioLogo for GlorifyLogo for JitterLogo for FlutterFlowLogo for PeachWebLogo for CanvaLogo for Lottie FilesLogo for Workshop BuiltLogo for BuildshipLogo for AppsumoLogo for FramerLogo for BarrelLogo for BubbleLogo for LummiLogo for WebflowLogo for GrayscaleLogo for Stride UXLogo for InstantLogo for SplineLogo for KittlLogo for RelumeLogo for HeyGenLogo for Replo
FAQs

What should I include in the project description for hiring a game developer?

When you write a project description, be clear about what kind of game you want. Include details like the game's genre, style, and any specific features you need. Imagine you're explaining your favorite game to a friend. This helps the developer understand your vision and see if they have the skills you need.

How do I set clear deliverables for my game development project?

First, list all the things you want in your game, like levels, characters, and sounds. Then, break down the project into smaller tasks. Make a timeline showing when each task should be done. This way, both you and the developer know what everyone is working towards.

How can I make a plan for starting the game project?

Start by having a meeting with your game developer. Talk about what you both expect and agree on how the work will be done. Make a schedule to check in on progress. It's like planning a big school project with your classmate.

What should I know about choosing the right game development tools?

Ask your game developer what tools they like to use for making games. Some popular ones are Unity or Unreal Engine. Make sure the tools fit your game style and the developer feels comfortable using them. It’s like picking the right paint and brushes for an art project.

Why is it important to discuss the game’s platform early?

Knowing if your game will be on a phone, computer, or console helps the developer. It gives them a better idea of what they need to do. Discussing this early saves time and ensures your game will work well. It’s like knowing if you’re building with blocks or Legos.

How do I ensure the developer understands my game's audience?

Tell the developer who you think will play the game. Describe the players' age, interests, and what they like in games. This helps the developer make decisions that appeal to your audience. Imagine talking about why your favorite game is fun with a friend!

What kind of design elements should we agree on?

Decide on the game's look and feel. Discuss colors, themes, and art style with the developer. It’s like picking a theme for a birthday party. This makes sure the final game looks just the way you imagined it.

How can I help the developer understand the scope of the project?

Give the developer all the details about what you want in the game. Be specific about levels, characters, and goals. This is like explaining a game to someone who has never played it. It makes sure you both know how big the project is.

Why is it important to set milestones for the project?

Milestones help track progress and ensure tasks are completed on time. For example, finishing the first level or designing the main character. It's exciting because you can see the game coming together step by step. Think of it as checkpoints in a video game.

Who is Contra for?

Contra is designed for both freelancers (referred to as "independents") and clients. Freelancers can showcase their work, connect with clients, and manage projects commission-free. Clients can discover and hire top freelance talent for their projects.

What is the vision of Contra?

Contra aims to revolutionize the world of work by providing an all-in-one platform that empowers freelancers and clients to connect and collaborate seamlessly, eliminating traditional barriers and commission fees.

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Alec Santos
Brazil
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Cover image for Gamux Website
Cover image for Death and Taxes translation
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Samuel Polacchini
Italy
Cover image for Realworld one’s content development projects
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Roger Vieira
Brazil
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David Matias
2710 Sintra, Portugal
Cover image for 💎Hawke Prism Sight
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RodBluIsh Interactive
Lisbon, Portugal
Cover image for The Most Realistic 3D Characters
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