Gia Romano - Game Developer | Contra
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Gia Romano
User-Centered Product Design for Measurable Results
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Christchurch, New Zealand
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Christchurch, New Zealand
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Midnight Munch is a haunted maze arcade game built with the Rive CLI and GPU Canvas. Luau scripting, a State Machine, and Data Binding power the gameplay and HUD, while custom WGSL shaders animate the potion glow, cauldron smoke, and bubbles. https://www.uxandme.com/midnight-munch š ⢠⢠⢠⢠š»
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This project explored how a cloud-based 3D viewer could make geological models easier to access, navigate, review, and discuss without forcing users back into desktop-only workflows. The challenge was not simply technical rendering in the browser. It was product design: how to make complex geological information feel usable, collaborative, and trustworthy in a very different environment.
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Evo Product & UX Strategy
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TradeWindow Product Design ā UX&Me
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