Midnight Munch is a haunted maze arcade game built with the Rive CLI and GPU Canvas. Luau scripting, a State Machine, and Data Binding power the gameplay and HUD, while custom WGSL shaders animate the potion glow, cauldron smoke, and bubbles. https://www.uxandme.com/midnight-munch
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Take a vampire, a grim reaper and a bat for a midnight ride through a haunted town. Hold to boost over broken track, brake before the big hills, and grab candy to refill your boost. Push your luck too far and your passengers end up splattered across the screen.
🎃Introducing Graveyard Defense!
Graveyard Defense is my spooky tower-defense game, built with the Rive CLI and GPU Canvas to bring pumpkin defenders, rising zombies, glowing effects, and haunted fog to life.
It has different game modes: Play Classic, Endless Night, or the five-minute Pumpkin Rush.
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