Hoping to throw in some character and walk cycle updates on my game before time runs out! Great work, everyone!
These are to be controlled by a solo driven by data binding using input from property group, that updates as the each frame plays. Such a nice workaround for what love 2d does using code.
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Game Jam Update!
The maze is growing... and so are the obstacles. 🚧
Spent the morning refining the collision detection for my entry. It’s amazing how much 10 pixels of space can change the entire feel of a level! Still a lot of work to do, but the core loop is officially alive.
Stay tuned for more! #GameJam #ContraSpace