Ersan

Ersan Akpinar

2D Animator | Interactive animations with Rive

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In this project, I used Rive’s advanced tools to create a dynamic and interactive character animation. During the animation process, I utilized features such as interactive databinding, state machines, mesh, and rigging to make the character both fluid and responsive. And the best part is being able to use this animation anywhere you want, isn’t that amazing?
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This project is a point-and-click mini-game where I bring together multiple interactive animations created in Rive and integrate them seamlessly into Unity. Throughout development, I made extensive use of Rive’s layout, data binding, state machines, and component system to build a fully modular and reactive scene structure. Each animation responds dynamically to user interaction, and Rive’s scene logic runs smoothly within the Unity workflow. The final build is not only fully playable but also runs reliably across multiple platforms without any issues, demonstrating how stable and flexible the Rive–Unity pipeline can be. The result is a narrative-driven interactive experience that highlights how Rive’s powerful feature set can enhance game-oriented content. I’m excited to submit this project to the Rive Challenge!
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Interactive Animations with Rive
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Avatar Chatbot
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2D Character Animation
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