Elena Bakulina's Work | ContraWork by Elena Bakulina
Elena Bakulina

Elena Bakulina

Multidisciplinary Digital Designer

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Followed by Denis B and GALLERY L
The EZ landing page as one uninterrupted scroll. EZ is the infrastructure platform the compliance product runs on, so the page has to feel related without looking like a louder version of it. In the scroll you can see how that plays out: a wider frame, four modular layers, three entry points, regulators in the trust section. Same stack as its sibling: a Unicorn Studio shader in the hero, page design in Figma, the reel in Jitter.
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Landing page for compliance platform for fintechs and regulated businesses — KYC/KYB onboarding, transaction monitoring, risk scoring, regulator access. The site was designed together with my wife: she owned the product side and the content, I focused on the UI. The hero background is a live shader built in Unicorn Studio, the page itself was designed in Figma, and the scroll reel was animated in Jitter. Eight product modules and two audiences on one page — the motion had to carry the pacing without competing with the content.
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The A.ID landing page in one continuous scroll, with no device frame. The earlier post was about the parts: the shader hero and the animated reel. This one is about how they hold together at reading speed: eight product modules and two audiences on one page, with the motion setting the pace and never competing with the content. A compliance platform for fintechs and regulated businesses: KYC/KYB onboarding, transaction monitoring, risk scoring, regulator access.
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Second site from the same stack — and the reason they look related is that one lives inside the other. The first one is a compliance product. EZ is the infrastructure it sits in. That's a specific design problem. The platform can't look like a competitor to its own component, and it can't look like a louder version of it either. EZ took the wider frame — four modular layers, three entry points, regulators in the trust section — while the component kept the close-up. Same toolkit both times: Figma, a Unicorn Studio shader in the hero, the reel in Jitter. Designed with my wife, who owned the product and the content side.
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