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Divit Sharma
Product Designer — App UI, Design Systems & AI-Powered Tools
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New Delhi, India
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New Delhi, India
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Redesigned the Formula 1 website with two goals side by side: sharpen the visual hierarchy and content clarity, and build accessibility into the core experience rather than treating it as an afterthought. The original site leaned hard into visual stimulation and content density but lost clarity in the process :especially the standings page, where data density overpowered readability. I rebuilt the information hierarchy with a monochromatic base, bold typography, and stronger spacing so key content stood out without losing F1's high-energy, cinematic feel. Standings were restructured into a clear Teams/Drivers/Points format that's far easier to scan. The bigger focus was accessibility as a built-in system, not a toggle bolted on after: dedicated modes for Protanopia and Achromatopsia color blindness, a motion toggle for users with vestibular sensitivity, and a dyslexia-friendly typography system (Poppins) for better readability. Solo project, 1 month, using Figma and Photoshop.
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Designed Kosha end-to-end as the sole UI/UX designer on the team from early research to a fully documented design system ready for handoff. Kosha is a companion app that helps museum visitors navigate exhibits, get context on what they're looking at, and actually enjoy the visit instead of squinting at wall text. I worked through user flows, wireframes, and high-fidelity screens, then built out a complete design system (components, spacing, typography, states) so the dev team could build without back-and-forth. What I owned: • End-to-end UX for the core app experience • A reusable design system built for handoff, not just for the file • Direct collaboration with developers to make sure what shipped matched what was designed It's the project that taught me design systems aren't a "nice to have" they're what makes a handoff actually painless.
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Designed Revy, a smart gym band paired with a companion app that automates rep tracking and rest timing so lifters can stay in their workout instead of stopping to count or check a timer. The starting point was a gap in the market: feature-heavy smartwatches are expensive and overbuilt, while basic fitness bands lack real functionality. Revy sits in between built to do one thing well. I designed around a single core loop (Exercise → Count → Rest → Resume) and made "does this reduce effort?" the test for every decision, since attention and interaction tolerance are both low mid-workout. The system splits real-time interaction onto the band itself (automated rep tracking, vibration feedback for rest) while the app stays a control layer for customization and progress not something you're expected to check between sets. Ran solo over 2 months, from problem framing through final UI, using Figma for design and Midjourney for visual exploration.
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