Here's a demo of an interactive physics scene I'm working on for my website. I decided to put the text behind the spheres to make it more engaging, but haven't figured out an ideal scaling solution on smaller screens yet, so the 'Push' button is there to dispatch them quickly!
The source code is available on my github!
www.zenzak.uk/web
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Minimal Kinetic Spiral — 3D Motion Study
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Prototyping with real-world scenarios, even fictional ones, is one of the best ways to sharpen skills, so here's a "client-style" exercise: a website hero animation.
Keeping motion clean in hero sections is trickier than it looks. Every bit of movement needs to earn its place, or it just competes for attention instead of drawing people in.
This is a mockup solar flower hero, built and rendered in Blender using Eevee for fast real-time iteration. The animation itself is intentionally simple and the real focus here was on the rigging setup driving it.
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Testing out some variants of Blender’s new built‑in materials. Making something pretty feels almost effortless right now!
Strange Campsite - Hero Section Study
Rather than classic green campsites, Strange Campsite is located in a place where the nature isn't the green and lively type that we are all used to. With its atmospheric cycles combined with the sun's low slung winter arc in the location, Strange Campsite offers a rather extreme camping experience with a very different feel than others.
In this case study, my goal was to communicate the feel of the place correctly to the visitor. The inspiration came from the stock photo I found.
- Host Grotesk for titles and content
- JetBrains Mono for call to actions
- Slate and blue colors
Started with 30 people.
Exclusive course experiment to see if I could teach the real stuff — no fluff, just production workflows.
Worked better than I expected.
Now I'm opening it up. Same standards, no gatekeeping.
Rosseta Club drops soon. Real Framer workflows, production-level work, zero tutorial hell.
For designers ready to ship, not just learn.
More details coming.