Freelancers using Lua
Freelancers using Lua
Sign Up
Post a job
Sign Up
Log In
Filters
1
Projects
People
Mie Hideyoshi
Malaybalay, Philippines
Freelance Roblox developer turning ideas into playable games
New to Contra
Follow
Message
Freelance Roblox developer turning ideas into playable games
0
Here is the pet system for the game I was commissioned to make: "+1 Speed Needoh Escape (https://www.roblox.com/games/94686630901614/1-Speed-Needoh-Escape):!
0
96
2
Liminal Escape is a first-person Backrooms horror game built around tense exploration, environmental clues, puzzles, and avoiding monsters—not combat. You begin in Level 0: the Backrooms, a maze of yellow-green rooms with oppressive wallpaper, buzzing lights, VHS/CRT screen effects, eerie ambience, and limited visibility. Players move in first person; they can sprint, crouch to reduce monster visibility, use a flashlight, interact with objects, and carry up to three inventory items. Notes and environmental markings guide progression without heavy HUD instructions. The first route is: explore Level 0, find the Rusted Key, unlock the rusted access door, read the clue notes, and solve the four-switch light circuit in the order 1 → 2 → 3 → 4. Correct completion turns the system green and opens the exit. Wrong attempts reset after the full sequence. A cinematic transition brings the player to Level 1: the Poolrooms. The atmosphere shifts sharply to dark water, cyan glass, blue neon reflections, tighter sightlines, and a more exposed feeling. Here the player solves a valve puzzle in the order 3 → 1 → 2, draining the reservoir and opening the Maintenance Hatch, which is the current playable ending. The monster system adds uncertainty throughout both levels: enemies patrol authored points, detect players through line of sight, notice sprinting more easily, have a harder time spotting crouched players, chase when they see the player, search the last known location after losing them, and trigger a VHS-heavy jumpscare/death sequence if they get close. Death returns the player safely to the appropriate level spawn instead of trapping them at the death location. Other systems include five save slots, autosaves, saving/loading of position and run statistics, adjustable settings, desktop/mobile controls, stamina, camera bob, flashlight lag, ambient sound crossfades, and visual static that intensifies near threats.
2
139
0
Risky Roads is a Crossy Road-inspired Roblox game built around risk, wagering, and progression. I developed the game’s core framework and gameplay systems, including RNG-based lane progression, wagering and cash-outs, multiple themed maps, map rewards, character skins and spinning/gacha, boosts and consumables, inventories, data saving, UI systems, death cutscenes, win sequences, and other gameplay polish. The project combines a simple arcade-style concept with progression and risk-versus-reward mechanics to keep each run engaging.
0
117
0
I worked on +1 Speed Needoh Escape, a Roblox progression/escape game where I was responsible for scripting the core gameplay systems and integrating them with the client's existing assets. The project included a complete pet and egg system with inventories, equipping, animated pet following, hatch chances and animations, as well as capacity upgrades through developer products. I also developed the game's main Needoh progression system, where players earn Needoh while moving or training, visually build up stacks of Needoh, and spend it dynamically while creating bridges to progress through stages. I also worked on treadmills with different multipliers and requirements, gamepass integrations, wins, rebirths, currency exchanges, enemy NPC behavior, progression mechanics, UI interactions, and other general gameplay systems needed to turn the provided assets into a functional game. A major focus of the project was making all of these systems work together smoothly while keeping the gameplay responsive, visually satisfying, and close to the level of polish of the client's reference experience.
0
109
Lua
(5)
Follow
Message
Eugene Mozok
Shostka, 41100
Engaging Playable Ads & Web Games Developer 💡
Follow
Message
Engaging Playable Ads & Web Games Developer 💡
1
Playable Ads Demo
1
60
1
Cooking Hippo
1
27
1
Checkers
1
29
0
BlackJack Mini
0
12
Lua
(5)
Follow
Message
Omar Jabr
pro
Palestine
Interactive Rive animations for product teams
1x
Hired
5.0
Rating
22
Followers
expert
Follow
Message
Interactive Rive animations for product teams
1
Stride: Interactive Rive Onboarding Concept
1
39
2
Interactive Rive Weather Mascot
2
45
1
Interactive Rive Character Mascot
1
49
1
Interactive Rive Stopwatch Component
1
23
Lua
(1)
Follow
Message
SALIKYN ZERO
Islamabad, Pakistan
Full-Stack Web, Mobile & Backend Systems Architect , gamedev
New to Contra
Follow
Message
Full-Stack Web, Mobile & Backend Systems Architect , gamedev
0
Hex Heist - 4-Player Combat Arena & Loot Systems (WORKING PROTOTYPE) Created a fast-paced 4-player arena combat game featuring real-time resource gathering, weapon mechanics, and custom player HUD interfaces. Key Highlights: 4-Player Arena Mechanics: Built synchronized 4-way spawn zones, free-for-all combat logic, and map boundary controls. Resource Gathering Pipeline: Programmed dynamic energy and crystal collection systems tied to central energy beams. Custom HUD & Shop UI: Designed and scripted real-time player stat tracking (Energy, Crystals, Kills) with an integrated in-game shop system. Client-Server State Sync: Written in Luau with optimized replication to handle zero-lag combat events across client connections. Tech Stack: Luau, Roblox Studio, Game Logic Scripting, UI/UX Design, Client-Server Networking.
0
184
0
High-Converting AI E-Commerce Ad: Hydration Serum Problem: Traditional studio shoots for beauty/cosmetic products are expensive ($3,000+ per shoot) and slow, making it difficult for e-commerce brands to rapidly test multiple video ad hooks on TikTok and Meta. Approach: Created a end-to-end AI visual production pipeline. Generated hyper-realistic macro liquid physics, skin textures, and product lighting using Nano Banana Pro and Leonardo, added camera motion using Kling 3.0, and synced ElevenLabs voiceovers with high-impact 3-second hook variations. Result: Cut visual production cost by 80% while delivering cinematic, 4K-ready video ad assets optimized for scroll-stopping retention and rapid A/B testing. Stack: Nano Banana Pro, Leonardo.ai (http://Leonardo.ai), Kling 3.0, Seedance 2.0, ElevenLabs, CapCut Need high-converting AI video ads for your e-commerce brand? Check out my AI Video Creation Service or send us a message.
0
93
0
Cinematic AI Product Reel: Minimalist Tech Ring Problem: Hardware and SaaS startups often struggle to explain complex product functionality and premium aesthetics visually within the first 3 seconds of a social video ad feed. Approach: Designed dynamic glassmorphism UI overlays and 3D environment transitions. Utilized Flux and Leonardo for studio lighting consistency, Seedance 2.0 / Kling 3.0 for sweeping anamorphic camera motion, and Claude for narrative prompt generation. Result: Produced a sleek product showcase with high visual polish, zero physical manufacturing overhead, and native social-feed retention pacing. Stack: Leonardo Phoenix, Kling 3.0, Seedance 2.0, Gemini Pro, ElevenLabs,Claude Looking for cinematic AI video reels that stop the scroll? View my AI Video Service to discuss your product reel.
0
100
1
Build a custom 2D isometric game prototype featuring dynamic tilemap rendering, player movement mechanics, and object entity collision handling. Key Highlights: Isometric Rendering Engine: Built custom coordinate translation for smooth 2D isometric grid layout and depth sorting. Player & State System: Implemented responsive character movement controllers, directional sprite animations, and object interaction routines. Asset & Tile Architecture: Integrated modular environment tilesets, tree generation logic, and asset loading pipelines. Realm2D - Isometric 2D Game & RPG Prototype Tech Stack: Java, LibGDX / Custom 2D Engine, Game Architecture, OOP, Tilemap Logic.
1
209
Lua
(1)
Follow
Message
Joshua Valle
Palisades Park, USA
Building Intelligent Systems and Data-Driven Solutions
Follow
Message
Building Intelligent Systems and Data-Driven Solutions
1
FiveM (GTA) Customer Server Development & Scripting Developed and maintained custom FiveM (GTA V) servers, specializing in advanced LUA scripting and automation. Built immersive gameplay systems, custom jobs, and server-side logic using QBCORE and ESX frameworks. Integrated third-party APIs, optimized server performance, and delivered engaging multiplayer experiences. Demonstrated expertise in resource management, anti-cheat scripting, and seamless deployment of new features for a vibrant player community.
1
105
0
I'm offering 3 FREE automation audits to e-commerce businesses, individuals, and more this week (first-come, first-served). I'll review your current processes and show you exactly where you're losing time/money, and how to automate it. No obligation, just want to build my portfolio. Comment or DM if interested. You can also view my work online here: https://automated-business-solutions.netlify.app/
0
65
0
Real-Time Face Detection & Recognition System Developed a robust system for real-time face detection and recognition using advanced machine learning techniques. Integrated various algorithms to enhance accuracy and speed, ensuring reliable performance in diverse environments. Implemented a user-friendly interface for easy interaction and visualization of results.
0
69
1
Low-Level Schematic of Developing a Web-Based System for Remote Collection and Analysis of Vehicle Electrical Systems Over CANBus Using Carloop (https://scholarworks.arcadia.edu/showcase/2023/comp_sci_math/5/)
1
104
Lua
(1)
Follow
Message
Diego Cardoso
Florianópolis, Brazil
Software Engineer with over ten years of experience.
Follow
Message
Software Engineer with over ten years of experience.
1
AlgoLua - Algorand Integration for Lua based Game Engines
1
12
0
Community-Driven NFT Art Platform for DSCVR | Hackathon Winner
0
9
0
Infinity Book: Pet Heroes - Collaborative Storytelling App
0
6
View more →
Lua
(1)
Follow
Message
Barış
İstanbul, Turkey
AI Engineer
New to Contra
Follow
Message
AI Engineer
0
Cyberova Rover Team Repository
0
0
0
🐶 Dog Vision - Dog Breed Classifier using Keras & TensorFlow Hub
0
0
0
Enerjisa SCADA – Yapay Zekâ Destekli SCADA Analiz Arayüzü
0
0
0
IBM_AI
0
0
Lua
(1)
Follow
Message
Derik Schneider
Albany, USA
25yrs exp. in UX/UI & Front-end Dev.
Follow
Message
25yrs exp. in UX/UI & Front-end Dev.
1
Red Faction: Armageddon
1
33
1
Saints Row 2
1
39
0
Mortal Kombat
0
22
0
Injustice: Gods Among Us
0
30
Lua
(2)
Follow
Message
Explore people