Freelancers in ThatchamFreelancers in Thatcham
Graphic Designer & Brand Strategist
    $10k+
    Earned
    4x
    Hired
    5.0
    Rating
    115
    Followers
Graphic Designer & Brand Strategist
Web design | SEO & AEO
    $5k+
    Earned
    11x
    Hired
    5.0
    Rating
    49
    Followers
Web design | SEO & AEO
Cover image for VENDE — Sell Your Digital Products Framer
VENDE — Sell Your Digital Products Framer Template
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Cover image for Visability — Framer Template for
Visability — Framer Template for AEO Agencies
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Cover image for Vosello — Personal Brand &
Vosello — Personal Brand & Speaker Framer Template
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90
Cover image for Perspectiva — Independent Consultant Framer
Perspectiva — Independent Consultant Framer Template
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104
Helping Businesses Build, Automate and Grow - Kajabi Expert
    $1k+
    Earned
    5x
    Hired
    5.0
    Rating
    27
    Followers
Helping Businesses Build, Automate and Grow - Kajabi Expert
Product Designer, UI/UX / Web and Mobile App Designer
    5.0
    Rating
    24
    Followers
Product Designer, UI/UX / Web and Mobile App Designer
Web App Designer | Website\Landing Page | Mobile App| Framer
    5.0
    Rating
    12
    Followers
Web App Designer | Website\Landing Page | Mobile App| Framer
Cover image for An animated take on Axterik’s QR Scan Experience, designed t...
An animated take on Axterik’s QR Scan Experience, designed to make downloading the app feel effortless and human.
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Translating brands into unique digital experiences. UX + UI
    49
    Followers
Translating brands into unique digital experiences. UX + UI
Cover image for Been a white guys, I've been busy. 🚀 A little look at a rec...
Been a white guys, I've been busy. 🚀 A little look at a recent web project for a law firm where we wanted something that felt premium, distinctive, and clear. Dark UI layered with soft light leaks and subtle noise, the coloured accents pair with the photography and stop the dark from feeling too cold or corporate. We used candid, documentary style shots to bring a real sense of authenticity. Typography is key here too, a restrained, modernist system that establishes tight hierarchy and guides the user through the site.
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Cover image for Just like that... 𝘁𝗲𝗻 𝘆𝗲𝗮𝗿𝘀
Just like that... 𝘁𝗲𝗻 𝘆𝗲𝗮𝗿𝘀 𝗳𝗿𝗲𝗲𝗹𝗮𝗻𝗰𝗶𝗻𝗴, 𝗮 𝗱𝗲𝗰𝗮𝗱𝗲. I'm officially old, cough, experienced now... Three cities, four laptops, countless projects, married, house, baby, same cat. 🐅 Deepest thanks to all the incredible clients and agencies that I've worked with. I count myself very lucky to have a job working with such a varied client base, from solving deep UX problems and building systems, to pushing creative boundaries and everything in between. It's a wild ride. I’m immensely grateful to the brilliant teams and individuals I’ve worked with over the years. Thank you. To everyone else who has liked, followed, recommended, or reposted along the way, you're awesome. 🔥
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1.2K
Cover image for Every new Figma file starts
Every new Figma file starts the same way. Variables. Page structure. Base frames. Annotation components. Cover slide. Twenty minutes of setup before a single design decision gets made. If you're a product designer, you'll know exactly what I mean. 𝗦𝗼 𝗜 𝗯𝘂𝗶𝗹𝘁 𝗮 𝗽𝗹𝘂𝗴𝗶𝗻. Meet Starter, one click, and your entire foundation is ready. → Core variables: Typography, grids, spacing, and colours → Page structure: A clean, organised file hierarchy → Base frames: Pre-configured frames hooked up to your grids → Helper components: Sticky notes and status labels for quicker documentation → Base cover: A customisable project thumbnail https://www.figma.com/community/plugin/1616860142658349536/starter?q_id=1e2ab7fb-d8fc-40f5-a2db-72164930f2df
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Cover image for Diving into the world of
Diving into the world of industrial-led UI with Modoplay. This project is a fictional exploration into the intersection of customisable hardware and a stripped-back, tactile interface. The goal was to create a design system that feels as rugged modular, and technical as the device itself. Swipe to see the initial layout and hardware integration. All visuals were created with Nano Banana. Graphics created with craft.
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Making you the obvious choice for your dream audience.
    17
    Followers
Making you the obvious choice for your dream audience.
Cover image for Transformative Shopify Design & Development for Floven Suppl...
Floven is a women’s supplement brand rooted in science-backed botanicals and hormone-conscious formulation. The objective was to create a digital experience that felt clinically credible, emotionally resonant and aligned to their audience's creative preference. From initial wireframes through to full Shopify development. The structure was designed to guide customers through education, reassurance, and ritual. Alongside site strategy and development, we created bespoke 3D product renders and AI-generated ingredient imagery, helping to maintain aesthetic cohesion across the digital ecosystem. Services Completed: 3D Renders, AI Imagery, Shopify Design, Shopify Development, Website Strategy Tools, Apps & Platforms Used: Blender, Figma, Firmhouse, Instafeed, Judge.me (http://Judge.me), Klaviyo, Microsoft Clarity, Shopify
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Cover image for Nura - a skincare brand
Nura - a skincare brand built around calm, quiet and clarity. 3D render work alongside the design created for Nura’s Wash Of Calm cleanser - translating the packaging into visuals designed for digital rollout before development. scope of work: • brand identity • packaging concept + design • 3D product rendering
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Cover image for Introducing Floven ☁️  Shopify
Introducing Floven ☁️ Shopify Design + Development
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Creative product designer using 3D printing and software
New to Contra
Creative product designer using 3D printing and software
Cover image for Kage (影): the woodblock prints
Kage (影): the woodblock prints of Tsukioka Yoshitoshi, the artist who watched the samurai disappear, brought back to draw Japan in 2026. I wanted to look at the samurai, not for the swords, but for what they stood for: loyalty, discipline, respect. And then ask where those values went in Japan today. Digging through The Met, the Art Institute of Chicago and Mia, I found Tsukioka Yoshitoshi, an artist who watched the samurai era end in real time. One of his prints from 1865 literally shows a samurai watching a steamship arrive, and that became the whole idea. I built a Recraft Style from his moonlit prints and called it Kage (影), which means shadow or reflection. In every piece, someone from modern Japan is followed by the samurai version of what they're doing: a salaryman's bow, a delivery rider's sense of duty, a kid putting his phone down so the water can finally go still. The values didn't disappear. They just changed shape. (Generated with the Kage Style in Recraft V4.1, colour refined with Recraft's Edit tool, two prints animated in Recraft Studio.)
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Cover image for VELOCITY turns a single drop
VELOCITY turns a single drop of water into a hero launch for audio products. Built using the SVGator MCP and designing the products manually with Blender, the template pours water onto any headphone image and floods it into shape, because water takes the form of whatever it fills. That fluidity is the point: creators can swap the product render, brand colours and copy while the animation stays the same, making it ideal for product drops, colourway launches and pre-order campaigns.
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1.2K
Cover image for The Trial of Fear is
The Trial of Fear is a short first-person horror game I made in Rive for the Halloween challenge. I wanted to build a game that creates and builds genuine fear within the player, adding twists and turns throughout the game to make it feel exciting but horrifying. How I built it: I came up with the ideas and used Claude Code with the Rive CLI to build it. The scene is written in RML and the game runs on Luau scripts. All the 3D stuff (the fog, candlelight, moonlight, the portal and the creatures) is custom WGSL shaders on the GPU Canvas. Data binding and state machines handle the fear and oil meters, the captions and the title. After that I went into the Rive Editor and did some parts by hand. I changed how the lantern glow flickers, made the line under the title draw itself, and added the stars under it. I'm going to keep working on it after the challenge, with more polish, fixes and hopefully more trials, so there are updates coming. The narrator voice is from ElevenLabs and many of the character models were made using Blender and Fusion 360 as well as from Tripo and TRELLIS.
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