Assistify — Website Redesign
Wow. I tried designing with Claude for the first time, and I'm honestly in awe.
I redesigned the website for Assistify, my customer support and store management company for Shopify brands. In one evening, I went from "everything is wrong with this site" to 8 finished pages: a homepage, four service pages, About, Contact and Blog.
What I love about it:
• Clean, minimal layout with lots of white space, built on our own brand colors
• Subtle animations: a live chat demo, an inbox that clears itself, a phone call that connects
• Interactive sections, like a coverage-hours picker and a booking card
• Plain, honest copy that actually explains what we do
• Fully responsive on mobile
It also gave me a developer-ready package with clean HTML, CSS and JavaScript, so the build can start right away.
As someone who makes websites for clients, this changes how I'll start every project.
Web design · UI/UX · Website redesign · Shopify customer support.
Graphic Designer, Al-Assisted Web Developer & UI/UX Designer
Graphic Designer, Al-Assisted Web Developer & UI/UX Designer
The Everyday Botanical
The Everyday Botanical brings botanical ornament out of the archive and into contemporary daily life. I used reference plates from Plants and Their Application to Ornament (1896), published under the direction of Eugène Grasset and accessed through The Public Domain Review, to build a custom Recraft Style. Across seven illustrations, stylized plants become rainwear, ceramics, accessories, wallpaper, upholstery, and household textiles. E-scooters, selfies, television, and a laundrette place the historical visual language in scenes its original makers could never have encountered in this form. The series explores how ornament can connect what we wear, what we use, and the spaces we inhabit.
Explore the complete seven-image series
https://www.recraft.ai/project/5b03e758-26aa-48fd-aab2-8f7e04e1adf6
Try the custom Recraft Style
https://www.recraft.ai/styles/3b09486f-fbf4-48c3-a12c-8698c8c36be5
Archive references
https://publicdomainreview.org/collection/plants-and-their-application-to-ornament-1896/
Social post
https://lnkd.in/p/dsubAdzx
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A brilliant character concept is useless if your 3D modeling team can't read it.
For Déjà Vu—a character built around the concept of a temporal anomaly fusing an operator with his own future self—the design had to be visually striking but technically clear. I rely on a "high-performance minimalist" presentation UI because visual clutter kills production pipelines.
This sheet is built specifically for engine integration. By providing clean orthographic front and back turnarounds, distinct material callouts (the pristine coat vs. the torn remnants), and a highly readable layout, the narrative intent translates perfectly to 3D artists without any guesswork.
Looking for production-ready character sheets that you can drop directly into your pitch decks or game design documents? Check out my Concept Art pipeline service below. 👇
https://contra.com/s/ZMvkRoXB-production-ready-character-concept-and-visual-development
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Project Title: AuraQuote
Category: Operations & AI Workflow Automation
Live URL: https://auraquote.base44.app
(https://auraquote.base44.app)An Apple-inspired visual quoting and field operations engine that converts site photos into profit-guarded estimates, scheduled visits, and dispatched crew work orders in under 60 seconds.
The Purpose & Story
Contractors in field services—pressure washing, junk removal, landscaping, and detailing—lose over half their online leads to friction. Standard "Contact Us" forms force homeowners to wait 24 to 48 hours for a basic ballpark, while business owners waste hours driving out to quote unqualified jobs.
AuraQuote eliminates that delay entirely. Homeowners get immediate pricing transparency without phone tag, while the business owner's margin remains strictly protected behind an automated operations hub.
The System Workflow
Front-End Customer Experience (Design & UX):
Zero-Friction Intake: Visitors either upload a site photo or click one of three pre-verified sample jobs to trigger instant computer-vision extraction of surface area, volume, and accessibility.
Dynamic Price Recalibration: Interactive switches (e.g., gated access, eco-friendly treatments) instantly update the estimate using transparent, forward-calculated pricing.
Apple Wallet Booking Pass: The estimate transitions into a tactile pass with a 7-day price guarantee, integrated time-slot reservation, and one-tap zero-auth Google Calendar synchronization.
Mobile-First Layout: Engineered with clean horizontal thumb scrolling, safe-area clearance, and responsive glassmorphic cards.
Owner Automation Engine (Operational Depth):
Live Profit Matrix: Business owners configure base fees, per-unit rates, crew hourly costs, and margin floors. Changing labor costs or surcharges recalibrates live estimates instantly without code.
Autonomous Dispatch Pipeline: Booked visits immediately push to the live pipeline, schedule automated follow-up SMS nudges, and hold crew schedule windows.
Dynamic Equipment Manifests: Automatically generates tool, vehicle, and consumable checklists tailored to the specific service (e.g., rotary surface cleaners and extension reels for pressure washing vs. backpack blowers and yard bags for landscaping).
Fulfillment & Accounting: Generates clean, isolated print-ready crew work orders and formal tax invoices featuring scannable mobile payment QR codes that route directly to live receipt verification.
Built end-to-end on Base44, connecting front-end customer acquisition directly to back-office execution without external middleware or brittle third-party connectors.
Public Walkthrough Post: https://lnkd.in/p/dNpVP5Zx
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The Human Update — New Anatomies for Digital Life
Seventeenth-century geometric figures reimagined as bodies shaped by contemporary digital habits.
I discovered Giovanni Battista Bracelli’s Bizzarie di Varie Figure (1624) through The Public Domain Review, where human figures are constructed from geometric forms and everyday objects. Using seven public-domain references, I created a custom Recraft Style and reimagined those bodies around contemporary digital habits. Across eight illustrations, scrolling becomes anatomy, browser windows grow working arms, and a fragmented person presents a perfected digital self. The series closes with two figures putting their devices aside and returning their attention to each other.
Project Link : https://www.recraft.ai/project/40a93c59-714f-42cb-b412-1e54b97e2093
Style Link : https://www.recraft.ai/styles/268ed710-183e-40da-afcf-74bdbc843466
Reference Archive : https://publicdomainreview.org/collection/bracelli-s-bizzarie-di-varie-figure-1624/
Social Post : https://x.com/Haseeb47176936/status/2113383144942715206?s=20
2D Game Artist & Children's Book Illustrator | BBC-Featured
New to Contra
2D Game Artist & Children's Book Illustrator | BBC-Featured
Isometric Forest Cabin, 2D Game Environment Art
A small cabin in a dense pine forest, built for a game. In a game, a scene like this has a lot to do. It has to look beautiful, but it also has to be readable at a glance, because players don’t stop to study it.
The problem:
The client needed an isometric environment piece for their game. Their early references had three problems:
-The cabin got lost. With so many trees around it, the player’s eye had nowhere to land.
-Everything felt flat. Too many similar greens, no warmth, no sense that someone lives here.
-It had to feel hand-painted, but still stay clean and consistent enough to sit inside a game world.
How we solved it:
Sketch first. We built the isometric angles by hand in line art. The cabin became the hero. The land sits on its own block, like a game tile, so it is easy to place and read. The trees became simple, chunky shapes that frame the cabin instead of competing with it.
Color with a plan. Cool greens for the forest, warm browns and wood tones for the cabin. That contrast pulls the eye to the house straight away. The river wraps around the block and leads the eye in.
Light and small stories. Glowing windows, chimney smoke, a stack of firewood, stepping stones, a vegetable patch, a flower box. Games feel alive because of small details like these.
Painted by hand. We finished with real brushwork, so the scene feels warm and touchable, not clean and cold.
The result: a game-ready environment that reads in one second and still rewards a closer look.
Every stroke is human-made. No AI generation. The full painting process is in the video.
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The sea said "not today." The ship said "hold my coffee." A sci-fi vessel with a little garden on its deck, sailing straight into the storm. Painted by hand, one lightning bolt at a time. Would you board it? 🚀 🔥 😊 😎
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Lightning God: Guardian. A winged warden caught mid-cast, with a storm gathering around him.
I wanted him to feel ancient and calm, not loud. Dark ornate armor against pale silver hair and feathered wings, with the electric blue reserved for the rune circle spinning around him. Everything else stays in cold greys, so the magic is the only thing that really glows. Look closely at the wings and you'll find faint spectral faces drifting through the feathers, a quiet hint that this guardian doesn't stand alone.
The halo, the loose feathers and the drifting dust do the storytelling. The pose is relaxed, but the sword in his hand says he's ready.
Follow For more Ali Gillani (https://www.instagram.com/artductive_studio/)
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Sentinels: environment design . Two giant runed swords, one tiny traveler, and a sign-off at every stage. Scale first, palette second, atmosphere last.
For Follow more Ali Gillani (https://www.instagram.com/artductive_studio/)