One of our favorite & most challenging parts of product video is figuring out how much someone actually needs to see to understand the product
That’s where motion and pacing do a lot of the work: guiding your attention and giving each step enough room to make sense.
Here’s our latest video for evolv, made by the VAAS team.
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Animation works best when it makes the product feel easier.
We leaned hard into that idea here.
Latest with the incredible First Bite team.
Hey friends! Here's the WRAD (https://www.wrad.work) team submission for the Games with @Rive challenge!
We decided to build a prototype for a deckbuilding roguelike, but with realtime combat mechanics like a Dark Souls stamina bar and a parry mechanic.
Thanks for checking out the video; let me know what you think!
For this challenge, I'm excited to share this first glimpse at an AAC (Augmentative and Alternative Communication) app, named after my own non-speaking son whose name just happens to have the letters "aac" in his name! You'll meet him in the first half of the video.
The idea for a new AAC app that used animated characters to speak the words came to me during my first few weeks of learning Rive, and I'm so happy that this challenge has pushed me to make a considerable amount of progress and be able to show some of the features that set it apart, besides the fun interactive characters.
The ability to quickly add and remove words, quick phrases, easy to read icons, and intuitive categories, are all part of the app experience, and the characters (starting with just a couple ready-made characters, but eventually a custom avatar builder) bring an element of fun to the otherwise purely functional world of AAC.
When it's ready, I hope this app makes it easier and more fun for families, caregivers, and language-delayed people everywhere to communicate with each other.
Thank you for watching this video!