One of our favorite & most challenging parts of product video is figuring out how much someone actually needs to see to understand the product
That’s where motion and pacing do a lot of the work: guiding your attention and giving each step enough room to make sense.
Here’s our latest video for evolv, made by the VAAS team.
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Animation works best when it makes the product feel easier.
We leaned hard into that idea here.
Latest with the incredible First Bite team.
1 week long project to build a desktop-only, graphically intensive Three.js game with mulitiplayer. Meet LaserNuke.com (https://LaserNuke.com) :)
This was a personal experiment to see how far I can push AI with Three.js. I got quite far!
A little look at the logo I designed for COPE, the personal brand of motivational speaker Josh Copeland.
The goal was to create something simple, recognizable, and meaningful that could grow alongside Josh and his message.
Pretty cool to see this one go on to receive recognition and earn a spot in LogoLounge Book 15 alongside some incredible identity work from around the world.
Always rewarding when a project you believe in gets recognized beyond the original brief.
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Wake up, it's Gameday!
Built in @Rive !
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Built an entire 3D interactive sports card in Rive using nothing but their CLI.
Every element was built and rendered directly in Rive. No Blender, no imported 3D models, and no external rendering software. Just the CLI, code, and a lot of experimenting.
The card can rotate 360°, has a fully designed front and back, and lets me swap out athletes without rebuilding the entire thing.
Built this for the Loyal + True Marketing website, and it’s been a pretty incredible way to explore what’s possible with Rive beyond traditional animation.
The fact that I can build something like this entirely through the CLI and bring it straight into a live website is wild.