Freelancers using Unreal Engine in Manchester
Freelancers using Unreal Engine in Manchester
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Muhammad Talal
PRO
Manchester, UK
Building next-gen Interactive experiences
New to Contra
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Building next-gen Interactive experiences
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
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Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
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I recently worked on a multiplayer MMA-style project in Unreal Engine (C++), focusing on server-authoritative gameplay, replication/network flow, backend/API integration, and performance-minded polish. Loved the challenge of making combat feel fair and responsive under latency.
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I worked on a multiplayer VR Search & Rescue simulation. I built the online stack in Unreal using Epic Online Services (EOSOnlineSubsystem) and Vivox voice chat, handled session creation + server/client synchronization, and delivered key VR interactions (grabbing/manipulation) plus traversal systems like vehicles and real-world terrain streaming with Cesium to support realistic rescue missions.
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210
Unreal Engine
(6)
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Jesse Tomi
Manchester, UK
2D/3D Motion Designer & Animator for hire ✨
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2D/3D Motion Designer & Animator for hire ✨
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NODE XR Venue
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3
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Dance Naija Full Episode
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Art & NFTs
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8
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Final PSWAP on Vimeo
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5
Unreal Engine
(1)
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Zineb Azmi
Manchester, UK
3D artist crafting immersive worlds with Maya & Unreal!
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3D artist crafting immersive worlds with Maya & Unreal!
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Unveil: Futuristic Morocco I Environment Modelling
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5
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SPECTROSCOPY l Prop Modelling & Project Management
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4
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QWERTY | Character Modelling
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4
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Unreal Engine
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