Freelance AI Application Developers in Manchester
Freelance AI Application Developers in Manchester
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Tim Green
pro
Nelson BB9, UK
Principal Engineer, PHP Backend specialist, Article Writer
6
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Principal Engineer, PHP Backend specialist, Article Writer
0
Focus Health: Privacy-First Health Tracking Application
0
1
0
Focus: Building a Feature-Rich Pomodoro Timer
0
0
0
Reddit Trends Dashboard Development
0
3
0
Hacker Trends: Real-Time Analytics and Sentiment Analysis
0
1
AI Application Developer
(4)
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Muhammad Talal
pro
Manchester, UK
Building next-gen Interactive experiences
$1k+
Earned
1x
Hired
14
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Building next-gen Interactive experiences
3
Terrain Importer for Unreal Engine (Python + Custom UE Plugin) I built an end-to-end terrain importer that converts raw terrain dataset files into fully usable Unreal Engine landscapes automatically. Before this, importing and setting up ~45 landscape tiles in Unreal could take ~60 minutes and was easy to mess up. I wanted a fast, repeatable pipeline. It allows: Python reads the dataset and generates Unreal-ready .r16 heightmaps Python automation creates a new Unreal project and imports the heightmaps Custom UE plugin (C++) builds Landscapes from the imported heightmaps and places them correctly in the level Foliage: automatically placed across the terrain The workflow reduce from ~60 minutes to ~5 minutes for ~45 landscapes (~12× faster) and made it deterministic and repeatable ideal when terrain needs frequent regeneration.
1
3
149
1
Built a Collab Viewer style toolset inside the UE5.5 project and made it reliable for dedicated-server multiplayer. I migrated/merged the Collab architecture into a my project (GameMode, PlayerController, Pawns, PlayerState), fixed reference/compile issues, and wired the tools to our custom UI for both First Person and Orbit pawns. Key work included replication/RPC cleanup so tools work over a server, plus integrating tools like annotations (text, paint and erase), transform, Datasmith runtime loading (replicated so one client’s load appears for others), measuring/dimension tool (place/edit/delete and unit switching), and bookmarks (place, list UI and teleport with rotation). A network-ready collaboration layer in custom with UI-driven workflows and server-validated replication, ready for packaging/testing and ongoing polish
1
1
128
20
I worked on Sand Bullet (Unity 3D) a top-down shooter indie title and owned the full development cycle from early concept to final deployment. I built the core tech including enemy AI, a flexible weapon system, and in-game power-ups, then pushed it through release on Steam, where it picked up real user traction and feedback that helped shape polish and iteration.
2
20
316
21
I worked on R3V3nge, focusing on turning gameplay ideas into stable, production-ready features in Unreal (C++ + Blueprints). I implemented and iterated core gameplay systems, tightened state handling, fixed edge-case bugs, and ran regular QA/debug passes to prevent regressions. I also did profiling/performance tuning to reduce hitches and keep gameplay responsive, while unblocking teammates when needed.
21
304
AI Application Developer
(1)
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Ed McCulloch
pro
Manchester, UK
Motion designer, Retoucher, Ai artist.
36
Followers
Expert
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Motion designer, Retoucher, Ai artist.
0
Cold Voltage: AI-Driven Coffee Brand Creation
0
5
0
AI Fashion Editorial for VICTOR MARRUFO
0
15
0
Behind the scenes Animations
0
8
0
We are cooking! 🔥 #veo3 #flora
0
172
AI Application Developer
(1)
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