Built something for people who care about the last 10% of their product's UI.
Rayden UI is a collection of beautifully designed React components you can copy, customise and ship.
✅ Multiple visual flavours.
✅ No bloated dependency stack.
✅ No fighting someone else’s design decisions.
✅ Just components with character, built to become yours.
Here’s Rayden UI in motion. ⚡
rayden-ui.dev (http://rayden-ui.dev)
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I made a social browser game called Village People and it's got an interesting premise:
You're set in a community and your only aim is to bring down your neighbors through any and every means necessary.
Check it out at https://villagepeople.xyz
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Last week, I had this sudden urge to revisit and refresh the experience of my framer plugin, Lyba (https://www.framer.com/community/marketplace/plugins/lyba/). So far, I've given it a decent overhaul, reworking some of the ux, surfacing some flows with significant bottlenecks and potential points of friction. I will did get to think about the product beyond features and pixels.
What is Lyba (https://lyba.io)?
I'm so glad you asked: It's a review layer for framer websites built for freelancers and agencies.
Instead of collecting feedback across emails, Slack, WhatsApp and screenshots, you share one link. Your clients pin comments straight onto the live site, you resolve them in context, and each round of review ends with a signed-off approval — not a forty-email thread.
The goal is simple:
Make reviewing a website as smooth as designing one.
Still plenty to improve, but I’m excited about where it’s heading.
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Velosikew is a scroll-velocity-driven WebGL distortion component for Framer.
Live on the Contra Products (https://contra.com/payment-link/H9LfdFR5-velosikew).
What it does
Velosikew turns scroll velocity into image distortion. The faster you scroll,
the more the image warps. Custom GLSL shaders with chromatic aberration, five
named visual presets out of the box.
Architecture
- Custom GLSL shaders with a chromatic aberration pass
- Shared scroll singleton so multiple Velosikew instances on the same page reuse one listener instead of running setup per instance
- LenisProvider for smooth scroll integration
- IntersectionObserver gating so distortion math only runs while the component is on screen
Why it exists
Most scroll-driven Framer components are either heavy (shaders set up per
instance) or shallow (CSS transforms with no real distortion). Velosikew
sits in the middle: real WebGL distortion, designed to ship in production,
and usable without writing a line of GLSL.
Just finished a full website design for a next-gen voice AI platform — Caantin.ai (http://Caantin.ai).
A couple weeks ago I wrapped up the project, and now it’s live. 🚀
If you’re building something bold and tech-forward, I’d love to help you bring it online.
clean, polished, and built for impact.
Check it out here: https://www.caantin.ai/
(https://www.caantin.ai/)Let’s make your vision happen.
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Earlier this year, I created a website for Aberfeldy in partnership with Outside Magazine. Here’s the live link: https://www.outsideonline.com/food/drinks/masters-of-craft/. Would love to hear your thoughts.
Motion design generalist, 2D, 3D VFX all at a top tier level
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Motion design generalist, 2D, 3D VFX all at a top tier level
Hitting up all things motion, from 2D, 3D to VFX.
Check it. https://nuffmotion.co.uk/
Keen to chat anything motion 🙌
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I had the chance to work with the guys over at @onparproductions (https://www.instagram.com/onparproductions/) and had a lovely time with @sjrdop (https://www.instagram.com/sjrdop/) and the team bringing part of their TVC for NHS Wales to life.
A lot of fun working in the detail, on something that may seem fairly simple, but elevated by the level of focus on the tiny elements that make it that bit more believable. Loved the challenge, and the trust to make this happen.
More of this please 🙏
Check out the full ad over at On Par 🎞️
Hit me up for anything VFX & Motion!
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A big mix of spec and client 3D work in Motion.
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Loved this mixed media piece. Bespoke graphic moments combined with beautiful original stock. Combining hand drawn elements and 2D and 3D motion with a snappy fluid edit.
Had a blast making this with the stunning team and Storm + Shelter. And look how nice that furniture is!