Freelance Game Developers in London
Freelance Game Developers in London
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Radeeyah Ade
pro
London, UK
Creative Experience Technologist
2x
Hired
5.0
Rating
6
Followers
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Creative Experience Technologist
1
Virtual Rehabilitation board game for individuals with Aphasia
1
20
1
Cosmic Jump
1
120
0
AI Data Transformation for Funding Opportunities
0
27
0
Vast - An art/history project
0
223
Game Developer
(2)
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Avi Parmar
London, UK
Game Designer & Media Artist | Unity, Unreal, Figma, Maya
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Game Designer & Media Artist | Unity, Unreal, Figma, Maya
1
Metaphors: A mobile game on Reincarnation
1
11
1
Development SocKey | Game with AI-Powered NPCs
1
19
0
Gallos Kernow: Educational Game Development
0
12
0
I'd like to Walk Around in your Mind
0
3
Game Developer
(2)
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Abdulhamid Sonaike
pro
London, UK
AI Engineer | LLM Agents - RAG & Evals - Full Stack
5.0
Rating
19
Followers
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AI Engineer | LLM Agents - RAG & Evals - Full Stack
0
Super Oga: a 3D platformer run through Lagos
0
3
0
PulsePM: an AI project manager built into the workspace
0
3
0
Surgical Trainer 3D: a browser theatre for medical students
0
5
0
NovOS, a bare metal x86 operating system kernel
0
4
Game Developer
(1)
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IDOWU ELIJAH
London, UK
AI Product Engineer | Building Production Ready AI Apps
23
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AI Product Engineer | Building Production Ready AI Apps
0
From Code to a Real Product That’s Where the Real Work Begins. A lot of projects start with a simple idea: “What if we built this?” But turning that idea into something people can actually use is a completely different challenge. With my current project, I’m going beyond writing components and making the UI look good. I’m working through the entire process: Plan Understand the problem and define what the product needs to do. Build Turn the idea into real application logic, integrate the right technologies, and connect the different pieces. Test Break the system, inspect the output, find edge cases, and fix what doesn't behave as expected. Deploy Take it out of the development environment and make it accessible as a real product. Improve Monitor what happens, identify weaknesses, and keep iterating. The biggest lesson I'm learning is this: A project isn't finished when the code works on your computer. It's finished when the product works for the person using it. That's why I'm becoming more interested in the parts of development that happen after the first successful build: Testing the real workflow. Handling unexpected input. Improving reliability. Making the experience smoother. And turning a collection of code into something that actually solves a problem. AI can help me move faster. But building the right thing, validating it, and taking it all the way to a usable product is still the real challenge. Idea → Code → Test → Deploy → Real Product. That's the journey I'm documenting. What do you think is the biggest difference between a working project and a real product? 👇
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19
0
Secure Python Backend + Supabase Database Integration Building a backend that is secure, scalable, and ready for real-world applications requires more than just writing API endpoints. This project combines Python, FastAPI, and Supabase to create a structured backend system with: • Secure REST API development • Supabase database integration • Authentication & authorization • Storage and file management • Clean backend architecture • Performance-focused API design • Scalable database structure The goal is simple: build a backend that is reliable today and easy to scale tomorrow. Whether you're building an SaaS platform, web application, dashboard, or custom product, I can help turn the backend architecture into a working system. Tech stack: Python • FastAPI • Supabase • REST API 📩 Have a backend idea you want to build? Let's discuss the architecture and turn it into something production-ready.
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22
2
$10,000,000 was sitting at the top of the 2026 WSOP Main Event. That number is one of the reasons I became interested in building this. Poker isn't just cards on a screen. At the highest level, millions of dollars can depend on thousands of individual decisions. So I'm building something around a question that I find technically fascinating: Can software understand what is happening on a poker table from visual data? That's what I'm working on with my Poker Vision project. The system is being designed to recognize and structure information such as: → 🃏 Hole cards → 🎴 Board cards → 👤 Player positions → 💰 Betting actions → 🔎 OCR information → 📍 Table coordinates → 🧠 Game-state changes Then the challenge becomes turning all of that raw visual information into reliable structured data that another part of the application can understand. And that's where the engineering gets serious. A single recognition mistake can completely change the state of the game. So I'm not interested in building something that simply looks intelligent. I want to build something that can: Detect → Interpret → Validate → Test → Learn from errors → Improve. One important boundary: I'm building this as a research/analysis and development project, not a real-time system that tells someone what action to take during live-money play. Major poker platforms prohibit real-time assistance that influences decisions during play. PokerStars (https://www.pokerstars.com/poker/room/prohibited/?utm_source=chatgpt.com) The bigger idea is what excites me: Computer vision + AI + poker data + software engineering. When the stakes can reach millions, even a small technical problem becomes an interesting engineering problem. And that's exactly the kind of problem I enjoy building. 🔥 If you were building this system, what would you tackle first: card recognition, player tracking, OCR, or game-state detection?
2
63
1
I’m not just building a poker UI. I’m building a system that can understand the table. This project started with a simple idea: Can software look at a poker table and turn what it sees into structured game logic? The deeper I get into it, the more interesting the engineering becomes. The system has to deal with things like: → Card recognition — identifying cards from the screen → Board detection — understanding the current board state → Player positioning — determining where players are located → Action recognition — interpreting Fold, Call, and Raise → OCR — extracting information from visual elements → Coordinate mapping — knowing where important elements exist on different layouts → Game-state logic — turning all that visual information into something the application can actually understand And this is where AI-assisted development becomes powerful. I can use an AI coding agent to help investigate the codebase, implement changes, run tests, and work through bugs. But the outcome still depends on how I design the logic, test the edge cases, and verify what the system is actually seeing. The goal isn't: “Make AI write a poker application.” The goal is: “Build a system that can reliably understand what is happening on the table.” That's a completely different engineering problem. Right now I'm focused on making the recognition and game-state pipeline more reliable because one incorrect card, coordinate, or player action can affect everything that comes after it. Computer vision + AI + software engineering = some seriously interesting problems. 🧠🔥 What would you build with this kind of technology if you had reliable real-time visual recognition?
1
18
Game Developer
(1)
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Dc Turner
London, UK
Award-winning creative technologist
11
Followers
expert
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Award-winning creative technologist
29
-- INFO "Variable Density Controller" (Proof of concept) A single slider is used to control multiple aesthetic qualities in a realtime scene. The slider affects: > UI density > Particle effect density > Lighting temperature > Music fidelity (HiDef Stereo -> Bitcrushed Mono) -- TAGS ( #unity | #gameDevelopment | #prototype | #creativeTechnology ) -- AUDIO Original composition
29
141
0
DESTA: THE MEMORIES BETWEEN - Game Prototype Development
0
12
0
Audi Activesphere: Concept Car Augmented Reality UI
0
37
0
Interactive Screen Graphics for Film and TV
0
25
Game Developer
(2)
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Vivek Doddi
London, UK
Data Scientist | Data Engineering
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Data Scientist | Data Engineering
1
Flappy-Bird-Using-Artificial-Intelligence
1
76
1
Maze-Navigation-and-Path-finding-Robot
1
25
0
Loan-Prediction-EDA-ML
0
15
0
Bitcoin-price-tracker
0
20
Game Developer
(1)
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Matthew Tibbenham
London, UK
Video game developer and designer: Specializing in XR & AI
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Video game developer and designer: Specializing in XR & AI
0
VR Game & Narrative Designer on Peaky Blinders: The King's Ransom VR game.
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64
0
Colors of Our Memories - Upcoming VR Game made in Unity
0
69
2
Narrative Designer, Writer, and Performance Director on Supermassive Games's Directive 8020
2
92
0
An upcoming feature film starring James Cosmo, Arifin Putra, and Hannah Al-Rashid that I produced and directed.::
0
62
Game Developer
(2)
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Hollow Core
London, UK
No tech beyond us
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No tech beyond us
0
AEGMA
0
9
0
Restaurant Marketing
0
5
0
Emovement
0
6
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