Freelancers using Unity in LahoreFreelancers using Unity in Lahore
Website & Game developer and designer.
    $10k+
    Earned
    5x
    Hired
    5.0
    Rating
    14
    Followers
Website & Game developer and designer.
Cover image for Legitly AI is an AI-powered
Legitly AI is an AI-powered luxury authentication platform I developed to help users verify the authenticity of high value products including watches, sneakers, and designer items. The platform combines AI image analysis, intuitive mobile workflows, and smart verification systems to simplify counterfeit detection and provide users with confidence before making purchases. ๐Ÿ”น Key Highlights: โœ”๏ธ AI Authentication Engine โ€“ Built an intelligent verification workflow that analyzes product images and identifies authenticity indicators. โœ”๏ธ Luxury Product Recognition โ€“ Designed support for multiple categories including watches, sneakers, and fashion accessories. โœ”๏ธ Smart Scanning System โ€“ Developed a guided image capture experience to collect the necessary product details for AI analysis. โœ”๏ธ Verification Dashboard โ€“ Created a clean interface for viewing scan results, history, and authentication outcomes. โœ”๏ธ Subscription & Usage Management โ€“ Integrated user plans, scan limits, and premium access features. โœ”๏ธ Modern Mobile UX โ€“ Designed a seamless dark-themed experience focused on simplicity, trust, and ease of use. ๐ŸŒŸ Impact: Legitly AI transforms luxury authentication by making counterfeit detection faster, more accessible, and technology-driven. By combining AI capabilities with a user-friendly mobile experience, the platform helps buyers, collectors, and resellers make safer purchasing decisions in the growing luxury marketplace.
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Cover image for Lyrics Star is an interactive
Lyrics Star is an interactive mobile app I developed for both game and backend, designed to help users of all ages especially music lovers learn their favorite songs by tapping along to lyrics tiles while the music plays. Built to make music appreciation fun and accessible, it turns passive listening into an active, engaging literacy experience for kids and music enthusiasts alike. ๐Ÿ”น Key Highlights: โœ”๏ธ Lyrics Tile Gameplay โ€“ Tap-to-interact mechanics synced with real-time song playback. โœ”๏ธ Vibrant, Intuitive UI โ€“ Designed to appeal to kids and music enthusiasts alike. โœ”๏ธ Full-Stack Development โ€“ End-to-end game and backend architecture built for smooth, seamless play. โœ”๏ธ Ad Mediation & Monetization โ€“ Integrated systems to sustainably monetize gameplay. โœ”๏ธ Cross-Platform Reach โ€“ Live on both Google Play and the Apple App Store. โœ”๏ธ Continuous Improvement โ€“ Ongoing feature development and bug fixes post-launch. ๐ŸŒŸ Impact: Since launch, Lyrics Star has achieved over 100,000 downloads across the Google Play Store and Apple App Store within just a few months. The strong user reception has reinforced a commitment to continuous refinement, with new features and improvements actively rolled out to enhance the experience. By blending music, gameplay, and interactivity, Lyrics Star stands out as a fun, effective tool for boosting music appreciation and literacy among young audiences.
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Cover image for Barber Chop โ€” Mobile Hair
Barber Chop โ€” Mobile Hair Salon & Learning Module Creative Simulator โ€ข Mobile App โ€ข 10 Million Players โ€ข Educational A unique mobile game and learning tool for creative minds and prospective hair stylists. Users utilize tools like clippers, scissors, and razors to cut and design virtual hair, mastering techniques like the fade. Designed to provide the realistic feel of a barbershop or beauty salon. Project Link: https://barberchop.com/
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Unity Game Developer | Mobile & Puzzle Games
New to Contra
Unity Game Developer | Mobile & Puzzle Games
Cover image for Crypto IQ: Word Logic |
Crypto IQ: Word Logic | Unity Game Development Contributed to the development of Crypto IQ: Word Logic, a mobile brain-training puzzle game focused on word challenges, logical reasoning, and problem-solving. Worked on gameplay systems and puzzle mechanics to create an engaging experience that encourages players to think critically and progress through challenges. Used Unity and C# to implement gameplay functionality, troubleshoot bugs, and refine the player experience. Focused on maintaining smooth performance, reliable gameplay, and compatibility across mobile devices.
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Cover image for  Drops: Block Out Puzzle
Drops: Block Out Puzzle Game | Unity Game Development Contributed to the development of Drops: Block Out Puzzle Game, a mobile puzzle game centered around block-based challenges, logical thinking, and satisfying puzzle-solving mechanics. Worked on gameplay implementation, refining core mechanics, and improving the overall player experience. Used Unity and C# to develop and refine gameplay systems, troubleshoot bugs, and optimize performance for mobile devices. Focused on delivering smooth interactions, responsive gameplay, and a polished puzzle experience.
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Cover image for Tower Domination: Conquest | Unity
Tower Domination: Conquest | Unity Game Development Contributed to the development of Tower Domination: Conquest, a mobile strategy game focused on tower conquest, tactical decision-making, and engaging progression-based gameplay. Worked on implementing gameplay mechanics, refining player interactions, and improving overall game functionality. Used Unity and C# to develop and maintain gameplay systems, troubleshoot bugs, and optimize performance for mobile devices. Focused on delivering responsive controls, smooth gameplay, and an enjoyable experience for players.
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Cover image for Grill Jam: Skewer BBQ Puzzle
Grill Jam: Skewer BBQ Puzzle | Unity Game Development Contributed to the development of Grill Jam: Skewer BBQ Puzzle, a mobile puzzle game centered around strategic sorting, managing skewers, and solving increasingly challenging levels. Worked on gameplay systems, puzzle mechanics, and level-related functionality to create an engaging and satisfying player experience. Used Unity and C# to implement and refine gameplay features, troubleshoot issues, and optimize performance for mobile devices. Collaborated with the team to improve gameplay quality and deliver a polished puzzle experience.
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Unity Game Developer | C#, 2D, 3D, Multiplayer, Android, IOS
Unity Game Developer | C#, 2D, 3D, Multiplayer, Android, IOS
ALL ABOUT GAMES!
Fullstack developer able to make modern, responsive webapps.
Fullstack developer able to make modern, responsive webapps.
Cover image for ๐ŸŽฎ The Game Dev Iceberg:
๐ŸŽฎ The Game Dev Iceberg: Turning Simple Gameplay into a Technical Reality Don't let a clean, simple prototype fool you, under the hood of every game lies a massive web of integrated systems and invisible troubleshooting. I just wrapped up this Unity 3D prototype, and while it looks straightforward, the engineering journey behind it was a masterclass in debugging and system architecture. Here is a breakdown of what went into bringing this project together: ๐Ÿƒโ€โ™‚๏ธ 1. Rigging & Animation Pipeline Fixes Working with Mixamo assets often means wrestling with import quirks. I ran into a massive issue where animations outside of the idle state completely ignored the ground plane, causing the character to float despite the collider being grounded. The Fix: Solved the transform offset mismatch programmatically (using a precise -1 offset calibration) to keep the character flush with the ground, eliminating jitter and smoothing out the transition states in the Animator Controller. ๐Ÿง  2. Adaptive AI Pathfinding & Pacing Instead of a simple "see player, run to player" script, I implemented dynamic pacing for the Zombie AI. If the player is far away, the zombie runs to close the gap. Once the zombie gets within a close radius, it drops to a menacing walk, tightening the tension before executing an attack state on collision. ๐ŸŽฏ 3. Gameplay Mechanics & Raycasting The loop is simple but relies on solid foundational logic. Collecting 5 coins shifts the player's state and unlocks a firearm. From there, I implemented a custom Raycasting system to handle real-time hit detection, perfectly syncing the shot with the zombie's physics-based death animation. ๐ŸŽง 4. Immersive 3D Spatial Audio To build actual tension, audio can't just be flat. I integrated spatial 3D audio tied directly to the zombie's transform. If the threat is on your left, it pans strictly to the left channel of your headphones, shifting dynamically as you move to give the player full situational awareness. ๐ŸŽฎ 5. Input Systems & Camera Control Built a custom 3rd person camera follow script to keep tracking smooth and dynamic. Additionally, I built in cross-platform controller support fully tested and mapped on an Xbox 360 controller, and structurally ready for PlayStation input mapping as well. From level design and world building to multisystem integration, this project reminded me that game development is rarely about writing brand new code from scratch, it's about the grit it takes to make completely different systems talk to each other without breaking. On to the next challenge! ๐Ÿš€ If you are looking to bring your own game ideas to life, need custom mechanics developed, or want to optimize your existing C# / Unity systems, I'm here to help.
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Cover image for Itโ€™s official! ๐ŸŽ“โœจ
4 years of
Itโ€™s official! ๐ŸŽ“โœจ 4 years of late nights, complex debugging, endless coffee, and tough engineering challenges laterโ€ฆ Iโ€™ve officially crossed the finish line! I am thrilled to share that I have graduated with my Bachelor of Science in Computer Engineering from COMSATS University Islamabad, Lahore Campus! ๐Ÿ’ปโšก These four years were a true test of resilience and grit. From tackling complex hardware & software projects to mastering problem solving under pressure, every single hurdle made the journey worth it. A huge thank you to my family, professors, and friends who supported me through the chaosโ€”I couldnโ€™t have done it without you. Now, onto the next chapter! Iโ€™m excited to bring my engineering background into the industry and start building. ๐Ÿš€ #Graduation (https://www.linkedin.com/search/results/all/?keywords=%23graduation&origin=HASH_TAG_FROM_FEED) #ComputerEngineering (https://www.linkedin.com/search/results/all/?keywords=%23computerengineering&origin=HASH_TAG_FROM_FEED) #COMSATS (https://www.linkedin.com/search/results/all/?keywords=%23comsats&origin=HASH_TAG_FROM_FEED) #Engineering (https://www.linkedin.com/search/results/all/?keywords=%23engineering&origin=HASH_TAG_FROM_FEED) #TechCommunity (https://www.linkedin.com/search/results/all/?keywords=%23techcommunity&origin=HASH_TAG_FROM_FEED) #NewBeginnings (https://www.linkedin.com/search/results/all/?keywords=%23newbeginnings&origin=HASH_TAG_FROM_FEED) #BachelorsDegree (https://www.linkedin.com/search/results/all/?keywords=%23bachelorsdegree&origin=HASH_TAG_FROM_FEED)
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Cover image for Built an interactive, scifi HUD
Built an interactive, scifi HUD developer portfolio designed to showcase systems engineering across the stack from cloud architectures down to bare metal. Here is a quick walkthrough of the telemetry-driven platform, featuring real-time lab proofs and production builds: Full-Stack Web Engines: Scalable architectures with Next.js (App Router), React, Node.js, and structured SQL/NoSQL databases. Gameplay & Physics Systems: Procedural generation, animation state machines, and mathematical physics controllers in Unity (C#). Bare-Metal & IoT: Realtime sensor telemetry pipelines on ESP32 microcontrollers, local AI voice nodes (Whisper + Ollama), and hardware level signal processing. Available for freelance projects, custom web platforms, Unity game mechanics, and embedded systems integrations. Letโ€™s build something fast and reliable. #WebDevelopment #Nextjs #FullStack #ReactJS #SoftwareEngineering #Unity3D #GameDev #CSharp #IoT #ESP32 #EmbeddedSystems #FreelanceDeveloper #ContraHire
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Cover image for Local Voice Assistant Hardware Node
Edge
Local Voice Assistant Hardware Node Edge AI Inference Localized speech processing chain running on local compute. Deploys background Python pipelines passing raw audio buffers through Whisper models directly into local Ollama LLM inference without external cloud latency.
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