I developed a third-person war game featuring a competitive and realistic AI, designed to challenge players in a dynamic and immersive battlefield. This project involved crafting AI behavior that adapts to player actions, making each match feel uniquely strategic and lifelike. Advanced AI Opponents: Developed AI that reacts intelligently to player moves, utilizing tactics like flanking, cover, and team coordination to create an intense, competitive experience. Realistic Combat Mechanics: Integrated detailed combat mechanics, including precise aiming, realistic weapon recoil.