WebAfterlife: an internet cemetery for discontinued websites, apps and games, with their histories, why they shut down, and what people remember. A deliberately retro, early-web design. I designed and built it.
1
0
53
Breeze wants to help me build habits. But the home screen gave me decision paralysis.
Before:
→ 3 tasks at once, brain tries to read all simultaneously
→ "Add Task" top right, too far when overwhelmed
→ "3 tasks left", guilt, not motivation
→ "Self-discovery quest" on home, why?
After: → One task visible, no forced parallel processing
→ "Add task" inline, easy to reach
→ "Your emotions this week", now I know why I'm tracking
→ Quest moved to Tests, where it belongs
Original asked too much. Redesign says: "Here's one thing to do."
Calm. Clear. Completable.
The Real Repo: a learning platform where developers practise real software-team work inside a simulated company, from tickets and code reviews to deploys, until they earn a promotion. I designed and built the platform and run its YouTube channel.
1
2
237
Health tracking apps serve vulnerable users.
The last thing they need is an interface that adds to their burden.
I audited Bearable as a neurodivergent user:
❌ Too many options fighting for attention
❌ '4/8' progress feels like guilt
❌ Data buried below the fold
My redesign:
✅ One clear CTA
✅ No pressure counters
✅ Summary visible at a glance