Freelancers in Hidden Hills
Freelancers in Hidden Hills
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Mason Price
max
Los Angeles, USA
Brand & Websites for Startups & Enterprise
$250k+
Earned
48x
Hired
5.0
Rating
1.7K
Followers
Top
expert
+10
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Brand & Websites for Startups & Enterprise
27
Xborg + Fanbase Framer Website
27
896
14
(RED) Web Design for 800m+ Nonprofit
14
189
18
Nolana AI: Enterprise Framer Site for an Insurance AI Platform
18
684
23
Supermoon Capital Website
23
495
Gaming
(1)
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David Blnke 🔥
pro
Los Angeles, USA
Senior Web and Brand Designer at monday.com | Framer Expert
$1k+
Earned
2x
Hired
5.0
Rating
64
Followers
Top
expert
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Senior Web and Brand Designer at monday.com | Framer Expert
0
Web Design And Visual Concept For Gaming QA Startup
0
105
17
Legacy Grip - CMS driven Framer portal for professional grips
1
17
116
0
Motion-Driven Framer Landing Page & Visuals For Blnke
0
863
1
Nimble - A Female Centered Productivity App UX Design
1
256
Gaming
(1)
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Dsignable
pro
Santa Monica, USA
Design & Development Made Easy
19
Followers
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Design & Development Made Easy
1
Mobile Arcade Game Design and Development for TapBox
1
16
0
Kalo: One Health App for iPhone and Apple Watch
0
5
0
WCYHA: Youth Hockey Website Redesign (Before / After)
0
3
0
Ivy: Local-First AI Router & Desktop App
0
4
Gaming
(1)
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Tigran Azatyan
Los Angeles, USA
Motion / Interaction / Brand Designer
25
Followers
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Motion / Interaction / Brand Designer
8
ZAM Brand Motion System
8
38
9
ResultLab Website and Branding Design
9
59
10
Tencent INTA Motion Presentation
10
61
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Gaming
(1)
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Dani Marti
Malibu, USA
UI/UX Designer & Game Designer
14
Followers
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UI/UX Designer & Game Designer
0
Unreal Engine UI Navigation Design Study
0
6
0
Days Gone Navigation Study This study explores the menu navigation from Days Gone, not as a one-to-one recreation, but as a design and engineering study. The objective was to understand both the visual language and the technical implementation behind the interface, then rebuild it inside Unreal Engine using original assets, modular Blueprints, and reusable systems. Rather than reproducing the original assets, every visual element was recreated using original artwork and freely available resources while preserving the overall atmosphere, composition, and motion language.
0
44
1
Diegetic Debris Menu Rethinking the Start Menu A Start Menu is one of the most conventional pieces of game UI. It works, it's familiar, and it's usually designed to get out of the player's way. For this UI Forge study, I wanted to challenge that assumption. Unreal Engine has some incredibly powerful features that are usually associated with gameplay, environments, VFX, or cinematics. Chaos Destruction is one of them. Destruction is visually exciting and, for some reason, watching things break apart is incredibly satisfying. So I started with a simple question: What happens if I take one of Unreal's coolest features and push it outside of its usual context, into UI? That led to the Diegetic Debris Menu. Instead of displaying menu text as a conventional overlay, the menu exists physically in the game world. Each option is represented by a pile of fractured debris. When selected, the debris rebuilds into a readable word. Navigate away and it collapses back into debris. The goal wasn't simply to make a menu look different. I wanted to create a different experience from interacting with a familiar piece of UI.
1
66
0
This project recreates a modern metaball page indicator for Unreal Engine, where the active dot smoothly blends and separates as it moves between pages. It's a simple but elegant effect that works great for carousels, onboarding screens, and menus. Features - Supports 1–10 pages - Adjustable dot size - Adjustable spacing between dots - Smooth metaball animation - Built entirely with Blueprints and a UI Material Included - Unreal Engine 5.4 project - UI Material - Widget Blueprint with the complete functionality - Example widget ready to explore and customize Files available in Patreon (https://www.patreon.com/cw/DaniMarti). If there's an interface from a game, app, or website you'd like to see recreated in Unreal Engine, leave a suggestion in the comments!
0
159
Gaming
(3)
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Daniel Walasinski
Los Angeles, USA
Full-stack dev of 5 web-apps with UX & marketing expertise
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Full-stack dev of 5 web-apps with UX & marketing expertise
0
Starship Fighter Game Development
0
34
0
Web App Directory Development for WalasinskiApps
0
5
0
qrCodeLab.net: Customizable QR Code Generator
0
10
0
Development of ClassroomTimer.net for Educators
0
9
Gaming
(1)
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Bill Snebold
Hidden Hills, USA
Graphic designer, motion designer, web designer/developer
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Graphic designer, motion designer, web designer/developer
3
I recently got to work on titles and video editing for three different social edits for the new Once Upon a Katamari game. Here's the first one called "Roll Through History." It was great fun getting to do these!
1
3
100
0
Here's a video I did a couple years ago for OneHome.
0
54
0
I've been working on an area on the Dream Prompts website called "Workspace" which seamlessly integrates multiple AI image and video models to enable users to create without having to deal with a complex web of nodes. Just drop in an image from your desktop or generate one from a prompt, then change aspect ratios, add motion and sound, and more!
0
50
0
I designed and built this website using Webflow for the Kemper Military School Museum a couple years ago.
0
40
Gaming
(1)
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Zaria Gunn
Los Angeles, USA
Art Director & Futurist
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Art Director & Futurist
0
Magic Quest Media Branding and Launch of Ghoul Thrasher
0
10
0
"What Everyone (Who Actually Matters) Thinks of You" - SS/22
0
23
0
Branding, Site Creation, and Apparel Design (BXC, F/2021)
0
14
0
Revolutionizing Mobility (Whill, SS/2017)
0
25
Gaming
(1)
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