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Dat dsgnr
Design engineer
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Paris, France
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Paris, France
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https://rollmaball.figma.site/ What if your Figma file wasn't the mockup, but the actual game? This game's honestly just an excuse. The real thing I wanted to prove is that Figma can be the actual live engine and database behind an app, not just where you draw the mockup. So I built a multiplayer voxel world Ć la Minecraft, with rolling balls, where the blocks, textures, and physics all live as Figma components. Edit a layer in the file and the world changes live. No redeploy, no export. You can (after a small cleanup in the coming days) even fork my Figma file, mod your own world in it, and share the link. Can't wait to share the library and make the plugin live. In the meantime, if anyone wants to help test it in private beta, feel free to DM me! š (hell yeah I met the deadline) ā Built with: Figma Make / prototyping + refinement Claude Code + MCP / the game and physics Figma agents / authored the designs + components straight in Figma (this part ruled) Figma Plugin API / streaming the whole file live, both directions
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Plasticity x Blender as a fan art for Phantom
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