Danielle Andrews's Work | ContraWork by Danielle AndrewsDanielle Andrews
Creative Technologist | Website Design & Development
Pet the Cat: The Final Pet is a playful, browser-based pixel-art adventure featuring four cats with very different personalities.
Players begin by earning Charlie's trust, then progress through a series of short challenges to unlock Cleo, Luna, and finally BJ, the game's mischievous final boss. Along the way, they collect interactive items, navigate randomized scratch encounters, and work toward earning the title of Cat Whisperer.
Built with React, JavaScript, Vite, and CSS, the project features custom pixel-art portraits, animated interactions, reusable components, responsive layouts, and state-driven gameplay.
I developed the game's concept, character personalities, progression system, visual direction, and interaction requirements, using AI-assisted development tools to implement, refine, debug, and test the experience.
The goal was to create a small but complete browser game that demonstrates creative problem-solving, interactive UI design, and thoughtful frontend development.
Play the game: https://pet-the-cat-drab.vercel.app/ They Came In Peace is an experimental website I created to explore the intersection of cinematic storytelling, interactive design, and political satire.
Inspired by a government website about extraterrestrial life, I imagined what might happen if humanity's first contact with visitors from another world became an exercise in bureaucracy.
The experience combines cosmic-horror imagery, atmospheric motion, interactive elements, and deadpan humor to tell that story.
I wanted the website itself to become part of the narrative, with each section revealing a little more about the absurdity of the situation.
This project gave me room to experiment with visual storytelling, responsive design, accessibility, and the technical details that make an interactive experience feel cohesive.
It's a good example of what happens when I take an unusual idea and see how far I can push it creatively. Look Twice started with a simple idea: checking an email address shouldn't require sharing it with another service.
I wanted to create a straightforward tool that helps users spot formatting issues and potential mistakes while keeping their information private.
The application runs locally in the browser, without sending email addresses to a server or storing them. I also focused on accessibility, clear feedback, and testing to make the experience easy to use.
It's a smaller project than some of my other work, but a good example of how I approach building practical tools around real user needs. Meet Orrery, a creative space I built for writers and artists who want somewhere to share their work, find inspiration, and connect with other creators.
I wanted to create something that felt welcoming while still offering useful tools for the creative process. From storytelling and comics to community features and writing tools, Orrery has grown into one of my most ambitious personal projects.
It's also taught me a lot about turning an idea into a functioning platform, making design decisions, solving problems, and continuing to improve something after launch.
Explore Orrery: https://orrery.app