Discover the Art of 3D Animation: From Blender to KritaDiscover the Art of 3D Animation: From Blender to Krita
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Inside the Creative Process: 3D, Nodes, and 2D Finishing ​While the final animation is live in my Work section, I wanted to show you the actual steps of how this "Forest Spirit" was born. This project was a deep dive into different technical and artistic approaches. ​What I’m sharing in this breakdown: ​Real-time Viewport vs. Final Render: I’ve uploaded videos showing how the model looks directly in Blender’s viewport compared to the final lighting setup. It’s important to see how the character holds up in various display modes. ​Shader & Node Magic: You can see a glimpse of my node tree in the Shader Editor. This is where I created the procedural textures and the bioluminescent glow for the mushroom cap. ​Krita Post-Processing: I don't just stop at the 3D render. I’ve included a look at how I used Krita to refine the final image, adjusting the colors and adding that extra layer of "fairytale" atmosphere that 3D alone sometimes can't capture. ​For me, 3D art is about the bridge between technical precision in Blender and artistic touch in Krita.
Available for 3D character commissions! If you need a unique model for your project, feel free to DM me.
📺 Full Process Video & High-Res Previews: https://www.dropbox.com/scl/fi/j9shjnvsicz9l42gvdxil/blender_S10yKPLJM2.mp4?rlkey=ui3jrlfpgkkk2q6880dfkfjjq&st=yz8d58bt&dl=0 Feel free to check out the full-length video of my modeling process, node setups, and final touches!
Jason's avatar
Nice work!
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