Oblivion A cinematic scroll experience where every pixel you scroll advances a single frame no au...Oblivion A cinematic scroll experience where every pixel you scroll advances a single frame no au...
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Oblivion A cinematic scroll experience where every pixel you scroll advances a single frame no autoplay, no timeline, just motion bound to your gesture.
Oblivion is a frontend motion study built to push what a scroll interaction can feel like. Instead of a traditional video or animation, the entire sequence is frame-locked to scroll position one frame per pixel, fully reversible, with 12ms scrub latency and 1:1 frame accuracy.
The project explores a neon-chrome cyberpunk aesthetic: a synthetic android rotates through light and shadow as the user scrolls, with detail passes on chrome plating, glowing conduits, and visor optics rendered for close-up clarity, not just thumbnail appeal.
What I built:
Frame-by-frame scroll-scrubbing engine synced to scroll position
Custom cinematic UI/UX with a magenta/violet color grade, dual-graded for neon and dark backgrounds
Horizontal scroll material studies section for detail shots
Fully responsive, performance-optimized frame sequencing no jank, no autoplay
Mykola's avatar
Binding every frame to the scroll creates great tactile control.
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