I designed Velour, a fashion app, and the first thing I made wasn't a screen. It was a list of six problems. 🧵
Before designing anything, I wrote down what makes shopping apps forgettable. Generic feeds, no point of view, discovery that feels like a search bar instead of a magazine. Then every screen became an answer to one.
What shaped it:
A home feed that reads like a curated editorial, not an endless grid
Minimal and high contrast, so the clothes carry the colour and the interface stays quiet 🖤
Discovery, checkout, and tracking as one continuous feel, not three apps stitched together
The design gets easy once the problem is honest. Most weak products skip that step.
Full case study is on my profile; I think you'll love it. ✨:
Diagnose before you design, or let the problems surface?
Always diagnose first. Skipping the problem definition phase is exactly why so many modern shopping apps look like identical. What were the specific six problems you initially wrote down?
What would your workspace look like if you turned it into an ambient little world?
I recreated my actual workstation in Midjourney, with a little extra colour, mood lighting, and cinematic polish.
The warm desk lamp, cooler screen glow, my keyboard, books, and all the little things that make this corner mine. I wanted to capture that late-evening feeling when the rest of the world gets quiet and I can finally settle into my work:)
What's one thing in your workspace that you couldn't do without?
Mine's honestly just good desk lighting, everything else is negotiable. The reflections on your monitor and that neon glow read so convincingly though, how many passes did it take in Midjourney to get the lighting to behave like that?
Rather than following the typical loud adventure aesthetic, we kept the system clean, modern, and confident, reflecting XNOMAD's idea of quiet luxury and freedom.
The identity was built around a distinctive X, supported by a minimal wordmark, bold blue palette, typography, graphic patterns, and applications across digital and physical touchpoints.
Wake Up Anywhere.
One of those projects where simplicity did most of the talking.