Innovative Body-Controlled Educational Game for Young KidsInnovative Body-Controlled Educational Game for Young Kids
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OmniLearn — be the hero of your own story, literally
OmniLearn is a body-controlled learning game for kids aged 4–7. A child stands in front of any webcam, gets scanned, and becomes a soft-voxel 3D avatar of themselves that they control with their body — no controller, no keyboard. They solve educational challenges by MOVING: catching falling leaves to count (the golden ones worth three), and crossing "Vowel River" by grabbing the animals whose names say the long-A sound.
THE PROBLEM Kids this age learn by moving, not by reading — but most educational software sits them down to tap a screen. OmniLearn flips that, and it speaks to the child so they can play before they can read. It runs on what's already at home: a laptop webcam, no special hardware.
BUILT ENTIRELY IN FIGMA
The app lives inside Figma Make — screens, flow, and game logic.
Every soft-voxel creature, world, and the avatar were designed in Figma Weave as a reusable asset workflow.
The engine — MediaPipe pose tracking (33 body landmarks, in a web worker) and a three.js avatar that mirrors the child in real time — I wrote and wired into the Make project's code by hand. Soft-voxel was a deliberate choice: rigid rounded chunks make the rig trivial and never deform.
Voice lines are pre-generated TTS; everything else is synthesized SFX.
THE VISION This demo is one polished journey — but OmniLearn is built to teach ANY subject. The same body-as-controller engine works for math, language, history, science, logic. In the full product, worlds and challenges are generated ON DEMAND and adapted to the exact age and level requested — today's worlds are hand-built, tomorrow's are infinite. Every child gets a curriculum that meets them where they are.
PRIVACY 100% on-device. The child's camera feed never leaves the browser — nothing uploaded, nothing stored.
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