WOW! A first-person action escape built entirely around physical momentum, gravity, and zero cuts...WOW! A first-person action escape built entirely around physical momentum, gravity, and zero cuts...
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WOW! A first-person action escape built entirely around physical momentum, gravity, and zero cuts.
I wanted to see how far a continuous shot could go — using multi-frame visual references to lock 3D kinetics as an operative sprints across rooftops, breaches an apartment, and catches a moving helicopter mid-air.
Seedance 2.5 in CapCut Video Studio handled the real physics and single-take consistency effortlessly. 🎥 Walkthrough: https://www.loom.com/share/8960dc9909d642bbb1b0b2cea3713482 🔗 Project: https://www.capcut.com/ai-creator/studio?draftId=17771210244
#contraseedancechallenge #CapCutCPP #Seedance #Seedance2_5 @CapCut
Yurii's avatar
Amazing work!
Olena's avatar
Amazing 👏
Nugraha's avatar
Nutaraline logo
@Anastasiia Banakh The rooftop sprint into the apartment breach feels especially tricky in a continuous shot. Did the moving-helicopter catch require more reference frames to keep the momentum believable?
Yurii's avatar
LYQX logo
Great work!!!!
Kate's avatar
I was pretty sure kitty's in the helicopter, - such a great jump!
Yurii 's avatar
Mission Possible
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