:I think this is the point where I officially declare my independence. 😂 This scenes were create...:I think this is the point where I officially declare my independence. 😂 This scenes were create...
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:I think this is the point where I officially declare my independence. 😂 This scenes were created entirely in Blender,from the dieline to the final scene. Looks like I won't be buying mockups anymore. 😄🚀
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Vasily's avatar
Amazing renders! Did you set up the lighting by yourself or it's prebuilt? I a few months ago a lot of time to set up the right lighting and after found it's a lot of presets on Blenderkit. And also Claude is really good with it.
selin's avatar
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Yeah, I set up the lighting myself. I didn't know Claude was that good for Blender lighting, so thanks for the tip! I'll definitely give it a try next time.
Maty's avatar
The condensation droplets and glass refraction on that serum bottle are so convincing I had to remind myself this is a full CG render, not a photo. Was matching realistic liquid and glass shaders the trickiest part of the whole scene?
selin's avatar
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Haha, you happened to ask about the only part that isn't actually mine. 😄 To be honest, everything else was created by me. I did use the dropper model from BlenderKit to save some time.
I have to admit😞 , I kind of regret that choice now. If I'd known the render would get...
selin's avatar
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As for your question, I don't think the shader nodes themselves were the hardest part. In my opinion, lighting was by far the most critical and challenging aspect. Finding the right angles and balancing soft versus hard light made the biggest difference. It was especially tricky...
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