Develop a Secure Real-Time Metaverse Game Backend with DockerDevelop a Secure Real-Time Metaverse Game Backend with Docker
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Metaverse Game is a real-time multiplayer backend powering a 3D virtual world where users join spaces, customize avatars, and interact with each other live. It's fully tested, containerized, and enforces role-based access throughout.
The problem: Multiplayer backends require solving real-time sync, access control, avatar state, and space management all at once. I built this to prove those problems are solvable cleanly — with a proper test suite to back it up.
What I built:
— JWT auth with role-based access control: admins create/delete spaces and elements; users join, move, and interact
— Space management with full CRUD and authorization enforcement
— Avatar creation, metadata storage, and customization with unauthorized deletion blocked at the route level
— WebSocket-powered real-time layer: position updates broadcast to all users in a space, with graceful disconnect
— Zod schema validation on all inputs
— Prisma ORM + PostgreSQL for relational data across users, spaces, avatars, and elements
— Docker containerization — runs anywhere
— Full Jest test suite: 4 suites, 15 tests covering auth, spaces, avatars, and WebSocket edge cases
Impact: 15 tests passing across 4 test suites. Role-based access enforced at route level. WebSocket broadcast confirmed end-to-end in tests. Zero environment setup friction — fully Dockerized.
Stack: Node.js · TypeScript · Express.js · WebSockets · Prisma · PostgreSQL · Zod · Jest · Docker
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