A game built for political campaigning for Richard running for Alderman of Chicago,US.A game built for political campaigning for Richard running for Alderman of Chicago,US.
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Take a vampire, a grim reaper and a bat for a midnight ride through a haunted town. Hold to boost over broken track, brake before the big hills, and grab candy to refill your boost. Push your luck too far and your passengers end up splattered across the screen.
Spent a few hours tweaking my police chase game in Unity today.
Reworked all the menus and modals using Claude Design and Opus 5.5 and also made a few small tweaks to the lighting.
I’ve also started on all the tedious stuff like integrating ads, setting up App Store page and all the boring admin stuff.
Luckily asc.cli can handle most of it otherwise I would procrastinate over it for weeks.
FLOOR 13: THE LAST ELEVATOR is an interactive horror escape game created for the Rive Halloween Challenge.
You wake up inside an abandoned corridor with one objective: reach the last elevator before the entity catches you.
The game features three difficulty modes — Normal, Hard, and Nightmare — with real-time movement, obstacle avoidance, jumpscares, audio, and an interactive escape sequence.
Built with Rive CLI, RML, Luau scripting, GPU Canvas, WGSL shaders, Data Binding, and State Machines.
The environment and gameplay are rendered in real time with GPU Canvas and custom WGSL rendering, while Rive scripting handles movement, collisions, difficulty modes, interactions, audio, and game state.