Spent a few hours tweaking my police chase game in Unity today.
Reworked all the menus and modals using Claude Design and Opus 5.5 and also made a few small tweaks to the lighting.
I’ve also started on all the tedious stuff like integrating ads, setting up App Store page and all the boring admin stuff.
Luckily asc.cli can handle most of it otherwise I would procrastinate over it for weeks.
The GO burst reads loud without fighting the top HUD—nice balance on a busy desert plate. WANTED stars + score stack feel arcade-authentic, and tucking the speed ring on the right keeps thumbs clear of the joystick. Curious how the reworked modals sit against this in-game contrast.
Procrastinating on app store admin for weeks is a universal indie dev trait, so a CLI that handles the boring part is a real unlock. The WANTED star meter and big GO banner make the game read instantly too.
Testing UI Raptor on a real project.
Checking spacing, exploring layers, and finding the little things that need fixing.
Still plenty to polish, but it’s getting there.