Unity Police Chase Game Menu, Lighting, and App SetupUnity Police Chase Game Menu, Lighting, and App Setup
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Spent a few hours tweaking my police chase game in Unity today.
Reworked all the menus and modals using Claude Design and Opus 5.5 and also made a few small tweaks to the lighting.
I’ve also started on all the tedious stuff like integrating ads, setting up App Store page and all the boring admin stuff. Luckily asc.cli can handle most of it otherwise I would procrastinate over it for weeks.
Noel Dario's avatar
The GO burst reads loud without fighting the top HUD—nice balance on a busy desert plate. WANTED stars + score stack feel arcade-authentic, and tucking the speed ring on the right keeps thumbs clear of the joystick. Curious how the reworked modals sit against this in-game contrast.
Aditya 's avatar
Procrastinating on app store admin for weeks is a universal indie dev trait, so a CLI that handles the boring part is a real unlock. The WANTED star meter and big GO banner make the game read instantly too.
Frederik's avatar
The asc cli is amazing. It can handle almost anything inside App Store Connect for me.
Rafee 's avatar
The WANTED stars and big GO banner read instantly. Did you redo the HUD in Claude Design first?
Frederik's avatar
Yes, I gave Claude Design a screenshot of the current design and told it to redesign it based on the concept art I made in ChatGPT.
It gave me a few options and then iterated from there. Afterwards I gave the CD project to Claude Code and told it to implement it.
Jos's avatar
Good job
AJETOMOBI JAMIU's avatar
where is the link
Frederik's avatar
It's not done yet. I hope to publish it soon. Just ironing out the final details before submitting it
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