Designed and animated a hero section exploring both light and dark mode experiences. The goal wasDesigned and animated a hero section exploring both light and dark mode experiences. The goal was
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Designed and animated a hero section exploring both light and dark mode experiences.
The goal was simple: Make it feel alive without overdoing it.
Used Jitter to add subtle motion — focusing on smooth transitions, hierarchy, and flow.
This is part of my ongoing exploration into high-converting Web3/SaaS interfaces.
If you're building and want interfaces that don’t just look good but feel right, let’s talk.

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Subtle and high-impact.
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