Terra - one hidden place on Earth, every day. I've always loved Who Wants to Be a Millionaire? Wh...Terra - one hidden place on Earth, every day. I've always loved Who Wants to Be a Millionaire? Wh...
The network for creativity
Join 1.25M professional creatives like you
Connect with clients, get discovered, and run your business 100% commission-free
Creatives on Contra have earned over $150M and we are just getting started
I've always loved Who Wants to Be a Millionaire? Whenever there was a question about a place I'd never heard of, I'd think, "How have I never heard of this?"
So I built Terra.
Every morning, it reveals one hidden place, its story, why it matters, and what makes it special. If you ever visit, you'll already know what you're looking at. And yes, there's a daily geography quiz—that's where the idea began.
Guess the place, earn XP, build your streak, and collect discoveries in a rarity-based Passport—a Pokédex for Earth's hidden places.
I designed the entire app in Flowstep, mostly through its MCP server from Claude Code. I'd prompt changes from the terminal and watch the canvas update live, making it easy to iterate before writing production code. The result: 14 screens with one dark, earthy, cinematic design system.
One place a day is the real growth mechanic here not the content itself. it works the same way Wordle does. limiting the reveal creates a reason to come back tomorrow instead of just letting people binge through everything today and forget about it
A creative technologist takes an idea and works out what technology can do for it. Then builds the way it gets made, so it works a second time too.
That's the short version, as a 39-second pixel film. I'm the one with the hat.
In my own work it goes two ways. Creative workflows make the work: the images, clips and films. Operational ones keep it running, like the setup behind a team using AI every day. For both, the loop is the same: test it, break it, build it better.
The voice in the film is a synthetic version of mine. The animation is drawn in code.
Love this definition! "Works a second time too" is the real difference between a cool experiment and actual creative technology. Building the system so it repeats is where the craft is. That 39-second pixel film sounds fun - love that you put yourself in it with the hat! 😄