I’ve been deep diving into retention mechanics lately and kept noticing the same thing: Every app...I’ve been deep diving into retention mechanics lately and kept noticing the same thing: Every app...
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I’ve been deep diving into retention mechanics lately and kept noticing the same thing: Every app ends up rebuilding the same systems. Streaks. Quests. XP. Achievements. Rewards. Currencies. Progression. So I’m building "MetaGameKit" to use in future apps. The idea is simple: build the retention layer once, then reuse it across everything I make. The app just tells MetaGameKit what happened: → User completed a workout → Finished a lesson → Read for 20 minutes → Won a game MetaGameKit handles what happens next: → Update the streak → Progress a quest → Award XP → Unlock an achievement → Give currency → Trigger a reward → Advance progression I’m using a simple 2048 game as the testing ground right now. If it works, the next app starts with the retention system already built.
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Furkan's avatar
A shared gamification layer could be powerful if each product can still choose the mechanics that fit its users. Building the hard infrastructure once and keeping the experience flexible is the right direction.
Nazar's avatar
Yasno Design Agency logo
yeah every app rebuilds this from scratch, makes sense
Maty's avatar
The event-driven design here is the smart part, the app just fires "user did X" and MetaGameKit owns everything downstream. Once the 2048 test proves it out, would you turn this into something you license to other devs, or is it staying as your own internal edge?
Mahmudul's avatar
This UI Hit my dopamine button suddenly. fantastic work for the future.
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