The agent was fast, but its art came out generic. So it blocked out the shapes, and I redrew, rigged and animated everything by hand in the Rive Editor, adapting Vero Beltrรกn's original characters so they read from far away. Matilda squashes on every landing, the zombie bite runs 52 frames, your scooter parts stay where you got caught, and the receipt prints line by line. The UI comes from a design system I built in Claude Design. Original chiptune music.