Hollow Island: The Last Beacon – Three-Chapter Survival HorrorHollow Island: The Last Beacon – Three-Chapter Survival Horror
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YOU HAVE 4 MINUTES. THE DEAD HAVE ALL NIGHT.
HOLLOW ISLAND: THE LAST BEACON A three-chapter survival-horror game built for the Rive Halloween Challenge on Contra.
A missing crew. A broken pier. A radio warning that arrives too late.
You enter Hollow Island as Ayaan, a rescue worker searching for answers. Beyond the shoreline, spirits patrol the abandoned village, hunt you on sight and attack without waiting for your next move.
Each mission gives you four active minutes. Recover equipment, complete the objective and return to a working protective ward before the rescue window closes.
Your light is part of the fight. Reveal spirits with the lantern. Strike with salt crossbow bolts. Evade claw attacks, take cover from ghost projectiles and place binding seals to hold an attacker still. Recover essence and bank it for useful upgrades.
Three chapters. A threat that grows.
The Light on the Pier: recover the lantern, restore the shore ward and survive the first encounter.
What the Sea Returned: enter the flooded storehouse, recover the crossbow and secure a missing rescuer's ledger.
The Houses That Breathe: search the haunted village for the true radio signal, restore the chapel anchor and defend it.
Built with Rive, from scene to survival. Rive CLI and RML author the scene. GPU Canvas and WGSL bring the moving sea, fog, lighting and stylized 3D world to life. Scripting drives combat and enemy behaviour, Data Binding connects the game state, and a State Machine routes keyboard focus. Original synthesized music and sound effects give the island its voice.
Created with Codex assistance and shaped by my story, gameplay direction and refinement decisions.
Headphones recommended. Desktop controls. Tab opens the field guide.
@rive_app #rivehalloweenchallenge
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