I’ve been building HTML and React templates for a while. I have a roadmap of 10+ templates. I might release them in batches or all at once.
The templates will have AGENTS.md and DESIGN.md files for you agent.
Made an hyper realistic earth using classic shading techniques like perling noises, specular, fresnel effects, etc. using WebGL, Three.js and GLSL. What do you think?
Part of three.js journey
Pueden probarlo aquí: https://earth-shaders-six.vercel.app