Just posting 3D models that I did during the last 25 years. This scientific scaleJust posting 3D models that I did during the last 25 years. This scientific scale
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Just posting 3D models that I did during the last 25 years. This scientific scale works both for low polygon real-time render engines and high polygon offline renderings and is for sell so please contact me if you want it or need a different specific 3D model done.
Most cookie packaging on shelf leans loud and cluttered — I wanted to see
what happens when you strip that back and let the product feel premium
instead of just sweet.
This project started as a redesign exercise on an existing cookie packaging
concept. I kept the product category and target shelf context the same,
then rebuilt the concept from scratch: new color story, new typography
system, new material direction.
What changed:
— Concept shifted from playful/busy to minimalist and premium
— Palette rebuilt around cream, charcoal, and a warm gold accent
— Custom logotype and clean geometric type system
— Matte textured finish to signal quality over sugar-rush energy
The result reads less like a snack and more like a gift — which is exactly
the shelf position a lot of artisanal food brands are chasing right now.
Open to redesign work like this for food, cosmetic, and skincare brands
looking to reposition their packaging. Let's talk about your product.
The restraint here really works—the warm chocolate palette and generous negative space make the pack feel premium without losing the product cue. The ingredient callouts are a nice touch for quick shelf scanning.
I made this neon energy cube in Blender because I wanted to create a simple 3D asset that could feel like something straight out of a sci-fi game.
It has a glowing emissive material, a pulsing energy animation, and a clean low-complexity shape that can work as a power-up, energy core, magical item, VFX prop, or just a cool detail inside a futuristic scene.
I built the model, materials, shaders, and animation myself in Blender. No AI was used.
I also tested it in both Eevee and Cycles to see how the glow behaves in different rendering setups.
The animated .blend file is available on Contra if you want to use it in your own projects, experiment with the materials, or take the animation apart and build something new from it.
I think it could be especially fun for game developers, 3D artists, motion designers, and anyone working on a sci-fi or fantasy project.