THE TECHNICAL SIDE:
Engineered directly in the browser with Three.js (GLB 3D), WebGL / GLSL Shaders, Canvas2D, Image → GLB. The application runs without third-party frameworks or build-step dependencies, using hardware-accelerated rendering and custom event loops to achieve zero-latency response.
Everything executes in the browser using Three.js (GLB 3D), WebGL / GLSL Shaders, Canvas2D, Image → GLB. No third-party frameworks, no heavy runtime bundles, and zero external tracking.