Mastering Rive: Interactive Character Design ShowcaseMastering Rive: Interactive Character Design Showcase
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I created the most ambitious thing I've ever built in Rive. 5 characters, each with its own interaction language; a spirit that gets angrier the more you poke her, fire that pours out when you press and hold, a blade that flies to Valkyrie's hand when called, then breathes with her. This challenge forced me to learn how to use the features in Rive even more: meshes, bones, weight painting, constraint crossfades, data-bound stats, layered state machines. I fought this file for two weeks and it fought back😅. It's done finally. FORTRESS: Tower of Grog ⚔️🔥. Enjoy the presentation!
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Creatives on Contra have earned over $150M and we are just getting started