Canvas API: Full-screen procedural 2D renderer for the tower stacking playfield, including the crane, live cable, platform, square blocks, and controlled camera follow.🧱🏗️
Touch Events: Captures full-screen taps to release the hanging block and restart after game over.
Is sketching part of your creative workflow or we've forgotten what it feels to be human?
Depending on the projec's scope, I normally like to explore my ideas on paper before I come up with the best solution.
And no, they're not perfect.
They are rough and messy, my goal is so...
Option 2 closes on a four-up room grid while Option 1 keeps one full-width room per section — the grid suits browsing a catalogue, the stacked version suits selling a single look.
In this episode, we plan to show the entire infrastructure of the customer and show both buildings. Is it enough to show only one building, and in parallel there will be another voiceover that will add context to the viewer's understanding?
Community, as always, we will thank you for your reaction 💙💛
#ab #test #animation #2danimation