As someone who appreciates HMI and vehicle interfaces, really blown away by some of the other work and what is possible with Rive.
I have been meaning to try building something out for a while so this was the perfect opportunity. This is a pretty simple interaction - based on Capsule Corp from the Dragon Ball Universe, just showing the transition from capsule state to a vehicle with dynamic controls for each view.
Definitely things I would love to experiment with more and already could improve on but just a quick bit of exploration!
It's alive! It's alive! And it's... addicted to mobile games?
DOOMSWIPE -- Doomscrolling for monsters -- is my entry for the Rive Halloween Challenge!
This is what comes out when you pour an ounce of CLI, a drop of GPU Canvas, a spoon of craft, a cup of scripting, a web of state machine transitions, and a ton of intention into building something w/ Rive 🎃