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GSH - Game System Hub
Motor 2D completo y lenguaje de scripting propio (.gsh), desarrollado desde cero en C++20 con Raylib 5.0. Implementación de un lexer, parser, AST (Abstract Syntax Tree), intérprete tree-walking, sistema de actores, físicas AABB, cámara 2D, gestión de audio, sistema de capas (Z-index), lazy loading de assets, IDE embebido con viewport de runtime y sandbox para ejecutar código en caliente. Logré un rendimiento de 60 FPS estables en hardware de gama baja y reduje el tiempo de carga de assets en un 40% mediante el lazy loading. Múltiples demos jugables: Breakout, arena shooter con persecución por IA, plataformas y combate espacial.
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