The client needed to develop a cover for the game based on five locations that had already been designed by another artist. I combined elements from these locations and created a complete cover. I also needed to create a logo that would incorporate elements of the game and be clear and attractive
Wanting another run even when you are bad at it is a pretty good sign. What took more iteration in Heatwave, the driving feel or the police chase behavior?
Rather than following the typical loud adventure aesthetic, we kept the system clean, modern, and confident, reflecting XNOMAD's idea of quiet luxury and freedom.
The identity was built around a distinctive X, supported by a minimal wordmark, bold blue palette, typography, graphic patterns, and applications across digital and physical touchpoints.
Wake Up Anywhere.
One of those projects where simplicity did most of the talking.
Kids are the harshest QA you can hand a puzzle game to, and they reject on feel long before they reject on difficulty. Most homemade Block Blast clones get the rules right and still feel wrong, because the piece follows the finger instead of the grid and the snap lands late....