What if the scariest thing in a Halloween game… isn’t the monster? 👀
It’s the moment when you realize:
“Wait… the interface is watching me too.”
For the Rive Halloween Challenge, I’m exploring a concept built around a simple psychological idea:
People fear what they can’t fully predict.
Instead of relying only on jumpscares, I want to play with anticipation, uncertainty, and the feeling that something is happening just outside your attention.
The goal isn’t just to make something that looks scary.
It’s to create an interaction that makes your brain say:
“Something feels wrong… but I don’t know what.” 🕯️
That’s where I think interactive design becomes really powerful.
🎃 Rive + GPU Canvas
🧠 Psychology + interaction
👁️ Fear through anticipation
⚡ Motion that reacts to the user
I’m curious:
What scares you more — seeing the monster, or knowing that something is there but not being able to see it?
Built a custom @Rive component for the About section of my agency site.
The lanyard and badge are fully interactive. You can grab them, throw them around, and spin the badge 360° to see both sides.
It doesn’t necessarily need to do all of that, but that’s kind of the point.
Small interactive moments like this can turn a pretty standard section of a website into something people actually want to play with, remember, and come back to.
it's one chair. one owner. no front desk, no assistant, nobody picking up the phone.
that's exactly why the booking site had to do more work than most salons' ever will. built for #lovablechallenge, submitted via @contra — would appreciate a like: