Aditi Patil - AI Visual Design | ContraWork by Aditi Patil
Aditi Patil

Aditi Patil

Stories run through my veins

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Followed by john T and Maneesh R
Prototyped a website for Jugnu, a brand identity I had previously worked on. I created the interactive cursor using p5.js, then combined manual coding, Bootstrap, and AI-assisted/vibe coding to bring the experience together. Finally, I deployed it on Netlify. Check it out: https://jugnu-clay-n-play.netlify.app/
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Cover image for Chapter 2.2 of my English
Chapter 2.2 of my English textbook, A True Story of Sea Turtles, was how I was introduced to Olive Ridley turtles. The story of Velas village (Maharashtra, India) going from stealing turtle eggs to protecting them stayed with me and became the starting point for this project. Kasav Mitra brings the data published by Sahyadri Nisarga Mitra to life while highlighting the shift from conservation awareness to community-led action and livelihood through tourism. I translated research, geographic information, species data, and conservation statistics into a visual narrative that makes the story easier to explore and understand. The infographic combines data visualization, mapping, illustration, typography, and editorial layout to show the evolution of turtle conservation from nesting trends and participating villages to the threats faced by turtles and the 2006 shift toward community-led conservation.
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Cover image for Jugnu is an inclusive clay-play
Jugnu is an inclusive clay-play concept designed for neurotypical and neurodivergent children. The project explored how a product could make creative play more engaging, tactile, and inclusive through its sensory experience. Inspired by the firefly, or jugnu, the brand represents the light and individuality within every child. The clay itself glows in the dark, adding an element of surprise and playfulness to the experience while reinforcing this idea of finding and expressing the light within. I developed the brand identity, kit materials, packaging, and brand photography, with the packaging designed to transform into an interactive board game, giving it a second life as part of the play experience. Designed across: Branding · Packaging · Visual Identity · Product Experience · Photography A project where I fell in love with brand identity design. JUGNU has a piece of my heart.
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